
...adding water to an existing map
Moderator: Moderators
- Bruno =Fs=
- Lance Corporal
- Posts: 12
- Joined: Fri Mar 07, 2003 6:47 pm
- Contact:
...adding water to an existing map
I would like to know if anyone is aware of the ability to script water into an existing map. I have tried to use fx/fs_puddle as an example. I would like to somehow get water into algiers, without using a simple model with a water texture. Pic below showing location...


"chance favors the prepared mind"
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
models
You can spawn models and entities, but not worldspawn brushes. Even if you could change the texture used by a model, it wouldn't be a water brush, or act like one.
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
- Bruno =Fs=
- Lance Corporal
- Posts: 12
- Joined: Fri Mar 07, 2003 6:47 pm
- Contact:
yes
yeh, Bjarne i know i could do that, i was just looking for a more realistic outcome. Thanks guys for the info. I think i'll go for the sauna look.


"chance favors the prepared mind"



