Thanks Nath.
Help with compiling errors please
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Help with compiling errors please
Hi guys im new to mapping and have followed the tuts but am haveing problems when compiling ,it always says error cannot find bsp files. APart from this i have been doing fine but its really stumped me please help!!!!
Thanks Nath.
Thanks Nath.
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Bjarne BZR
- Site Admin
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Hi there, as far as not moving, you may have your player start a little below the "ground" brush causing you to be stuck in the ground. And with the light part, you can add sunlight or ambient light. There are some good tuts out there. Its easier for you to follow the tuts if you're new at it. They also have pictures to help describe everything.
Good luck
Good luck
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Master-Of-Fungus-Foo-D
- Muffin Man
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With the light still selected you hit "N" and type in the "KEY" space:scaleCLOUD9 wrote:Ok not to worry i got that working but now when i spawn i cant move anywhere but i can fire the weapon and stuff ,also how do i make the hole map in light without putting hundreds of lights every were . Can you change the area a light covers?
Thanks nath.
And then type in a number such as "5". thats how u change the light size
light
Hmmm, well here is how I change the size of a light.
Key: light
Value: 350
The default size is 300, so make it more for bigger and less for smaller. The bright part of the light (when highlighted) should not shine through to the otherside of wall, floor, or ceiling brushes--gives a light leaked error when compiling. It's ok if it sticks into the wall, but not through.
To use ambient light, highlight a wall or skybox brush (any worldspawn brush) and hit key N again. Then put in this key/value.
key: ambientlight
value: 18 18 18
The bigger the numbers, the brighter it will be. If you do have a skybox, also add this.
Key: suncolor
Value: 65 65 65
Key: light
Value: 350
The default size is 300, so make it more for bigger and less for smaller. The bright part of the light (when highlighted) should not shine through to the otherside of wall, floor, or ceiling brushes--gives a light leaked error when compiling. It's ok if it sticks into the wall, but not through.
To use ambient light, highlight a wall or skybox brush (any worldspawn brush) and hit key N again. Then put in this key/value.
key: ambientlight
value: 18 18 18
The bigger the numbers, the brighter it will be. If you do have a skybox, also add this.
Key: suncolor
Value: 65 65 65
Did you ever figure it out? The only other thing I can think of is either your controls are not configured in options (although I would assume you've played alot if you're mapping), or there is a entity/brush or something stopping you. Keep us posted.CLOUD9 wrote:Thanks i will try the light tuts but i tried moving the models up but they still dont move ,have you any other ideas?
Thanks Nath.
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