main:
level.nades = 1
level.pistol = 0
level.weapon = "rifle"
for ( local.n + 1;local.n <= $player.size; local.n++ )
{
$player[local.n] takeall
$player[local.n] thread weapon level.weapon level.pistol level.nades
}
end
weapon local.weapon local.pistol local.nades:
if ( self.dmteam == "axis" )
{
if ( local.pistol == 1 )
{
self item weapons/p38.tik
}
if ( local.nades == 1 )
{
self item weapons/steilhandgranate.tik
}
switch ( local.weapon )
{
case rifle:
self.item weapons/kar98.tik
break
case sniper:
self item weapons/KAR98sniper.tik
break
case smg:
self item weapons/mp40.tik
break
case mg:
self item weapons/mp44.tik
break
case shotgun:
self item weapons/shotgun.tik
break
case bazooka:
self item weapons/pazerschrek.tik
break
}
}
else if ( self.dmteam == "allies" )
{
if ( local.pistol == 1 )
{
self item weapons/colt45.tik
}
if ( local.nades == 1 )
self item weapons/m2frag_grenade.tik
}
switch ( local.weapon )
{
case rifle:
self.item weapons/m1_garand.tik
break
case sniper:
self item weapons/springfield.tik
break
case smg:
self item weapons/thompsonsmg.tik
break
case mg:
self item weapons/bar.tik
break
case shotgun:
self item weapons/shotgun.tik
break
case bazooka:
self item weapons/bazooka.tik
break
}
}
else
{
// this is empty cause this player is spectator
}
end
weapons mod
Moderator: Moderators
weapons mod
Hi can any1 tell me what is wrong with this script ?
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Re: weapons mod
Code: Select all
main:
level.nades = 1
level.pistol = 0
level.weapon = "rifle"
for ( local.n = 1;local.n <= $player.size; local.n++ )
{
$player[local.n] takeall
$player[local.n] thread weapon level.weapon level.pistol level.nades
}
end
weapon local.weapon local.pistol local.nades:
if ( self.dmteam == "axis" )
{
if ( local.pistol == 1 )
{
self item weapons/p38.tik
}
if ( local.nades == 1 )
{
self item weapons/steilhandgranate.tik
}
switch ( local.weapon )
{
case rifle:
self.item weapons/kar98.tik
break
case sniper:
self item weapons/KAR98sniper.tik
break
case smg:
self item weapons/mp40.tik
break
case mg:
self item weapons/mp44.tik
break
case shotgun:
self item weapons/shotgun.tik
break
case bazooka:
self item weapons/pazerschrek.tik
break
}
}
else
{
if ( self.dmteam == "allies" )
{
if ( local.pistol == 1 )
{
self item weapons/colt45.tik
}
if ( local.nades == 1 )
self item weapons/m2frag_grenade.tik
}
switch ( local.weapon )
{
case rifle:
self.item weapons/m1_garand.tik
break
case sniper:
self item weapons/springfield.tik
break
case smg:
self item weapons/thompsonsmg.tik
break
case mg:
self item weapons/bar.tik
break
case shotgun:
self item weapons/shotgun.tik
break
case bazooka:
self item weapons/bazooka.tik
break
}
}
else
{
// this is empty cause this player is spectator
}
}
end