I saw in the site of the NEMESIS, a tutorial one explaining as to make a screen of loading.
I tried but I did not obtain, therefore my screen of loading is with the blank photo. What I made of wrong therefore
I created a TGA with multiplas layers in Photoshop 7,0 and saved it with standard of 32 bits without compacting RLE
Loading screen show a black and white picture ???
Moderator: Moderators
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Yes. Save the image as a .jpg, but still refer to it as a .tga in the shader
for your loading screen.
Also, your shader would look like this:
Yourmap
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/dmloading/yourimage.tga
}
}
You would leave out:
{
map $whiteimage
}
AS WELL AS
blendfunc gl_one_minus_src_alpha gl_src_alpha
Then as long as the .urc file is correct, and is in the ui folder, it should work.
for your loading screen.
Also, your shader would look like this:
Yourmap
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/dmloading/yourimage.tga
}
}
You would leave out:
{
map $whiteimage
}
AS WELL AS
blendfunc gl_one_minus_src_alpha gl_src_alpha
Then as long as the .urc file is correct, and is in the ui folder, it should work.

