MOHliight parameters

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

MOHliight parameters

Post by wacko »

I still can ask stupid questions! Here they are:
I saw in this thread a parameter i never used before: -attenuate #
now, i can read the 'help' given by MOHlight itself and also the lines about it in the tutorial section, but i do not understand. Also, it seems to do not much, atleast in my testmap. Can someone explain what it means?
Then I found -border to add debugging borders of the lightmap. What is it good for? Looks funny, btw...
crunch
Major
Posts: 348
Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
Contact:

Post by crunch »

The attenuate setting affects the radiosity lighting. It basically defines the "reach" of the rad bounce, and softens the spherical edges.

-attenuate X adds an extra X% reduction in intensity per 16 grid over the reach of the light. Default is 4, so -attenuate 2 actually increases the sharpness of the light at distance, thus creating more distinct shadows. The effect is subtle, and often difficult to notice.

Consider it the difference between a clear glass lightbulb, and a frosted "soft white" light bulb.
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Re: MOHliight parameters

Post by Bjarne BZR »

Wacko wrote:Then I found -border to add debugging borders of the lightmap. What is it good for? Looks funny, btw...
Well I guess its to visualize that your light compile acts as you want, as te differences in light may sometimes be hard to detect...
Admin .MAP Forums
Image
Head above heels.
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

thnx so far.
crunch, i'll do some other experiments, and hopefully i'll see the difference one fine day. but it's probably not that important anyway?! Or would u suggest certain values for special occasions? higher values for sunset maps, 0 for high noon?

bjarne, mmm, yes, u're probably right. but what is it good for? if a faulty light compile isn't visible by itself, why should I care?!
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Wacko wrote:if a faulty light compile isn't visible by itself, why should I care?!
lol you have a point there :D

I think the debugging borders may actually be meant to debug mohlight.exe ;)
Image
Post Reply