If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Sun Jan 25, 2004 12:16 pm
What does the printout
mean when performing the VIS compile?
It dose't mean manvis is used I hope...
( Just beeing paranoid about my long compile beeing in vane
)
Admin .MAP Forums
Head above heels.
bdbodger
Moderator
Posts: 2596 Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:
Post
by bdbodger » Sun Jan 25, 2004 1:34 pm
If you look in the little description window in worldspawn it says
"vis_derived" whether or not the vis compiler derives additional vis info from the manual vis. default is 0. 0 means vis compile will be slower since manual vis data is added after auto vis data. 1 means vis is faster and lower runtime poly count, but erroneous no draw could result from incorrect manual vis data.
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Sun Jan 25, 2004 1:48 pm
Thanx bdbodger for calming an old mans paranoid heart after staring WAY to long at the percentage of a ( hopefully ) final compile.
Admin .MAP Forums
Head above heels.
vonderbakluft
Corporal
Posts: 46 Joined: Fri Aug 01, 2003 11:15 am
Location: NL
Contact:
Post
by vonderbakluft » Mon Jan 26, 2004 9:01 pm
FYI:
I once made a little testmap where you can see the diff effects between vis_derived 0 and 1.
http://home.tiscali.nl/aartsm/visq4a.map
compile it once vis_dirived 0 and once 1. (both full vis. Will take a few seconds)
Next check which areas are visible from which area.
Hopes it helps understanding the matery
Success
Von
Real mappers map in wordpad
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Mon Jan 26, 2004 11:51 pm
Thanx. I'll check it out when I'm not so tired I could cry... (slept 2h last night
)
Admin .MAP Forums
Head above heels.