Only two guys with bazooka each team in my server maps
Moderator: Moderators
- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
Only two guys with bazooka each team in my server maps
I tried to find something about that with the search engine but don?t find anything (probably don?t use the correct words, don?t know).
I don?t like when in game are a lot of people with bazookas cause it lags and it isn?t fun play that way, but I know that one or two bazookas in each team isn?t dangerous.
I?m a newbie mapper but in scripting I don?t know nothing. The only experiments I made were to modify the parameters on .tik files of the bazooka and put the realismdmstartammo to 0 . Well I thought that probably I have to modify the precache.scr but not sure.
Can I have only two players allowed to carry the bazooka on my maps?
And if I can, What file have I to modify?
And how?
I hope someone could help me. Thanks.
I don?t like when in game are a lot of people with bazookas cause it lags and it isn?t fun play that way, but I know that one or two bazookas in each team isn?t dangerous.
I?m a newbie mapper but in scripting I don?t know nothing. The only experiments I made were to modify the parameters on .tik files of the bazooka and put the realismdmstartammo to 0 . Well I thought that probably I have to modify the precache.scr but not sure.
Can I have only two players allowed to carry the bazooka on my maps?
And if I can, What file have I to modify?
And how?
I hope someone could help me. Thanks.
I'm not sure if you could prevent everyone but 2 from using. To eliminate all together use a no rockets weapon mod.
What I did was open pak6.pk3 and make a copy the models/weapons panzerschreck.tik and bazooka.tik. Edit them with notepad so that the player can only run at 40 percent speed (unless holstered) which makes it a less desirable choice of weapon. The line you'd change is dmmovementspeed then make your own pk3 and drop in MOHAA/main folder.
What I did was open pak6.pk3 and make a copy the models/weapons panzerschreck.tik and bazooka.tik. Edit them with notepad so that the player can only run at 40 percent speed (unless holstered) which makes it a less desirable choice of weapon. The line you'd change is dmmovementspeed then make your own pk3 and drop in MOHAA/main folder.
- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
Thank you
Well I checked it before and I also checked the dmrealism startammo line and write "0" because then anybody that takes the bazooka can?t shoot. He haven?t ammo.
But the thing I interested is to allow only two users to take the bazooka simultaneously but with the complet working bazooka.
I think it?s possible I can?t get what I want but if someone knows something about it I?ll be very grateful
But the thing I interested is to allow only two users to take the bazooka simultaneously but with the complet working bazooka.
I think it?s possible I can?t get what I want but if someone knows something about it I?ll be very grateful
- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
snif
Well I guess it is not possible to get what I want.
Only repeat it because of it?s possible someone who knows how have I to do it don?t readed this yet.
I only want to limitate the number of players that can carry the bazooka on my server and I don?t find nothing on the tiki files or in the precache.scr . Well I hope someone knows something about it or just someone who tell me that this is impossible and then I leave it how it is now.
Thank you again
Only repeat it because of it?s possible someone who knows how have I to do it don?t readed this yet.
I only want to limitate the number of players that can carry the bazooka on my server and I don?t find nothing on the tiki files or in the precache.scr . Well I hope someone knows something about it or just someone who tell me that this is impossible and then I leave it how it is now.
Thank you again
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
Waaaoow, don?t understand anything hehehe, I?m not very sure of what is an array but guess you are talking about scripting, Have I to modify the script of my maps to get what I want then? And if you can show me a little stuff of how to do it hehe. Sorry but I?m a noob and don?t understand very well the scripting language. Well I though that probably I can make the rocket option not appear in the selecting weapon menu when one guy for team (or two for team) have selected it.
Thank you for your help and I hope you can give me some more advices please. heheh
Thank you for your help and I hope you can give me some more advices please. heheh
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
Thank you very much again
I will do it and then I will come back again hehehe.
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
experimented scripter job
Well I readed (and payed a lot of atention on it) all your scripting tutorial and now I understand a little bit more what you mean, but I think that I?m not as experimented on scripting as I need to get what I want.
My only scripting experience is based on copy paste working and even when I mostly understand what I paste I don?t feel prepared to build my self complex scripts. Then if someone have some done script that could help me or want to tell me where can I found some useful stuff I would be very grateful. And thanks again Bjarne your tutorial is very simplyfiing and understendable for a noob like me hehhe.
Keep on learning and don?t stop trying.
My only scripting experience is based on copy paste working and even when I mostly understand what I paste I don?t feel prepared to build my self complex scripts. Then if someone have some done script that could help me or want to tell me where can I found some useful stuff I would be very grateful. And thanks again Bjarne your tutorial is very simplyfiing and understendable for a noob like me hehhe.
Keep on learning and don?t stop trying.
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Code: Select all
player_rocket_scanner:
while (true)
{
level.allies_with_rocket = 0
level.axis_with_rocket = 0
for(local.i = 1; local.i <= $player.size; local.i++)
{
if( /* some code to test if rocket using $player[local.i] */ )
if($player[local.i].dmteam == allies)
{
level.allies_with_rocket++
if(level.allies_with_rocket > 1) {
// call the code in the post above
}
}
else
{
if($player[local.i].dmteam == allies)
{
level.axis_with_rocket++
if(level.axis_with_rocket > 1) {
// call the code in the post above
}
}
}
waitframe
}
wait 1
}
end- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
With this code on my notepad and the scripting tutorial page on the oder window I have several things of this code clear. But If I don?t disturb very much, what is $player.size? and is the local.i the statement that defines the bazookas or.......?
Well I think also that this is the thread and I have to call it from the main script of the level.
Well I think also that this is the thread and I have to call it from the main script of the level.
- Pollo_Expresss
- Sergeant
- Posts: 60
- Joined: Thu Jan 08, 2004 12:18 am
- Location: Spain
And is this what you mean with the line: //* call the code in the post above ?
player_rocket_scanner:
while (true)
{
level.allies_with_rocket = 0
level.axis_with_rocket = 0
for(local.i = 1; local.i <= $player.size; local.i++)
{
if( /* some code to test if rocket using $player[local.i] */ )
if($player[local.i].dmteam == allies)
{
level.allies_with_rocket++
if(level.allies_with_rocket > 1) {
// call the code in the post above
{
$player take all
$player give (weapons u want)
end
}
}
}
else
{
if($player[local.i].dmteam == allies)
{
level.axis_with_rocket++
if(level.axis_with_rocket > 1) {
// call the code in the post above
{
$player take all
$player give (weapons u want)
end
}
}
}
}
waitframe
}
wait 1
}
end
player_rocket_scanner:
while (true)
{
level.allies_with_rocket = 0
level.axis_with_rocket = 0
for(local.i = 1; local.i <= $player.size; local.i++)
{
if( /* some code to test if rocket using $player[local.i] */ )
if($player[local.i].dmteam == allies)
{
level.allies_with_rocket++
if(level.allies_with_rocket > 1) {
// call the code in the post above
{
$player take all
$player give (weapons u want)
end
}
}
}
else
{
if($player[local.i].dmteam == allies)
{
level.axis_with_rocket++
if(level.axis_with_rocket > 1) {
// call the code in the post above
{
$player take all
$player give (weapons u want)
end
}
}
}
}
waitframe
}
wait 1
}
end
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
No, not really.... that code was terrible 
I suggest you use indentation with tabs so you can see that you have matching {:s and }:s. And there were also some end command s too mutch. Here:
(just an untested suggestion)
I suggest you use indentation with tabs so you can see that you have matching {:s and }:s. And there were also some end command s too mutch. Here:
(just an untested suggestion)
Code: Select all
player_rocket_scanner:
while (true)
{
level.allies_with_rocket = 0
level.axis_with_rocket = 0
for(local.i = 1; local.i <= $player.size; local.i++)
{
if( /* some code to test if rocket using $player[local.i] */ )
if($player[local.i].dmteam == allies)
{
level.allies_with_rocket++
if(level.allies_with_rocket > 1)
{
thread replace_rocket $player
}
}
}
else
{
if($player[local.i].dmteam == allies)
{
level.axis_with_rocket++
if(level.axis_with_rocket > 1)
{
$player take all
thread replace_rocket $player
}
}
waitframe
}
wait 1
}
end
replace_rocket local.player_with_rocket:
local.player_with_rocket take all
// don't know the correct strings below
local.player_with_rocket giveweapon "KEYWORD_FOR_AN_SMG"
local.player_with_rocket give "KEYWORD_SMG_AMMO"
local.player_with_rocket give "KEYWORD_BINOCULARS"
end
