do some1 know what a V is ????
thank yo if you help me
doc
clip brushes
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dr shenker
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I'm sorry, but I couldn't make heads or tails out of what you just said...
Could you be more specific, please?
Could you be more specific, please?
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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dr shenker
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Clip brushes are special brushes that are used to simulate characteristics of certain texture properties (metal, wood,) and/ or to make certain objects (selectively) solid.
For instance, a brush textured with 'player clip' would be an invisible brush in the game that would prevent players from walking through it, but bullets and grenades would be able to pass through. 'Clip all' would prevent everything from passing through.
'Metal Clip' is a solid, invisible brush that you would use to texture static objects made of metal that aren't rendered solid, or anything else that you would want to sound metallic when shot.
The others ones are mostly self explantory. Just make a simple test map and try placing different clip brushes in there to test out their properties and see what happens.

For instance, a brush textured with 'player clip' would be an invisible brush in the game that would prevent players from walking through it, but bullets and grenades would be able to pass through. 'Clip all' would prevent everything from passing through.
'Metal Clip' is a solid, invisible brush that you would use to texture static objects made of metal that aren't rendered solid, or anything else that you would want to sound metallic when shot.
The others ones are mostly self explantory. Just make a simple test map and try placing different clip brushes in there to test out their properties and see what happens.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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dr shenker
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As wide as you want it be! But here are some general guidelines for how to construct things-dr shenker wrote:thank you
but i have another question![]()
howmany units should a road be in the with?
There are approximately 16 grid units per foot--with the default grid size (key 4), each square is 8x8 units. Players are 96 units tall, 32 units wide and deep. That should help you in figuring out how large to build doorways and entrances.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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dr shenker
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