Calling sounds from pak3

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
BirdsofaFeather
Sergeant
Posts: 72
Joined: Sun Aug 24, 2003 3:49 am

Calling sounds from pak3

Post by BirdsofaFeather »

Okay, I found a sound I want to use in pak3 for when the allies pick up a set of documents (it's a swooshing, paper sound). It's located in the items folder under the name Item_PaperPU_02.wav.

I've tried using the command $documents playsound Item_PaperPU_02 and $documents playsound items/Item_PaperPU_02, neither have worked. How do you make the statement to call that sound?
Look! Up in the sky! It's a Bird! It's a Plane! It's......oh wait it's a bird.

<Your MOHAA Mapping Friend in the Sky ;)>
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Multiplayer

Post by tltrude »

The name the game uses for that sound is "pickup_papers2". But, as you can see below, it only works in singleplayer. The line below is from the ubersound script in pak0.pk3.

aliascache pickup_papers2 sound/items/Item_PaperPU_02.wav soundparms 1.5 0.0 1.0 0.0 100 2000 item loaded maps "m1 m2 m4l0 m4l3 m6l1c"

To get it working in your map, you will need an ubersound work-around. Place the following lines in your script--just above "level waitTill prespawn".

local.master = spawn ScriptMaster
local.master aliascache doc_pickup_snd sound/items/Item_PaperPU_02.wav soundparms 1.0 0.0 1.0 0.0 100 2000 item loaded maps "m dm moh obj "

Now you can use the sound with its new name like this.

$documents playsound doc_pickup_snd

Note: If you hide the document, it wont play the sound. So, you should make a speaker for it.
Tom Trude,

Image
BirdsofaFeather
Sergeant
Posts: 72
Joined: Sun Aug 24, 2003 3:49 am

Post by BirdsofaFeather »

whoa, thanks, cause that's just beyond me at this point.l
Look! Up in the sky! It's a Bird! It's a Plane! It's......oh wait it's a bird.

<Your MOHAA Mapping Friend in the Sky ;)>
Post Reply