Filtering

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
ziptie2k2
Major
Posts: 326
Joined: Wed Jan 21, 2004 5:19 pm
Contact:

Filtering

Post by ziptie2k2 »

Is there a way to just filter trees, bushes and other "natural" static models? They are too big and basically a pest when in radiant. :x
Digibite
Corporal
Posts: 32
Joined: Tue Jan 27, 2004 5:01 pm
Location: uhm....
Contact:

Post by Digibite »

A pest??trees?????Why not LOVE trees instead of hating them!
give them a big wooden hug! :P
And no,there is no way to filter them out of the Natural/static models! :D
atleast,not that i know! :)
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Well you can do filter->static models but that obviously filters all static models :?
Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

prefab

Post by tltrude »

Another way is to highlight all the trees and make a prefab of them. Then delete them until you want them back.
Tom Trude,

Image
User avatar
ziptie2k2
Major
Posts: 326
Joined: Wed Jan 21, 2004 5:19 pm
Contact:

Post by ziptie2k2 »

Great idea tltrude! :D That will work just fine. Next time I will put the darn things in last.

Good day to all.
User avatar
ziptie2k2
Major
Posts: 326
Joined: Wed Jan 21, 2004 5:19 pm
Contact:

Post by ziptie2k2 »

Sure would be nice if you could use the group function with brushes to group certain objects ei "filter groups" (for filtering only), then use the filter to hide these certain groups rather than all of a certain category. I am surprised the gamemakers didn't employ something like this themselves.
Post Reply