Tactical Objective from Flyingsheep

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Jack Ruby
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Post by Jack Ruby »

I agree Sumo, seems everyone is really producing professional quality maps, MOH still has a lot of life in it.

Cant wait to see your new project :)
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
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MPowell1944
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Post by MPowell1944 »

Excellent map! How on earth did you get the FPS so good? I had 150+ FPS at all times. Tell me your secret :)
Balr14
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Post by Balr14 »

[Spec Ops] Jack Ruby wrote:I agree Sumo, seems everyone is really producing professional quality maps, MOH still has a lot of life in it.

Cant wait to see your new project :)
I don't think the issue has ever been that MOHAA engine is weak. We have all just reached the point where we are familiar with it's idiosyncracies and can create some damn fine stuff. But, nobody plays anything but stock maps with server-side scripted changes. My Prado4 map has some of the wildest objective play you've ever seen. Any of the 12 people who played it will attest to that. But, nobody playes it.

So, me and the HITP mod team are moving to the RTCW:ET engine. I think 3 - 4 other mod teams are also moving, from the talks I've had with their leaders.
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small_sumo
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Post by small_sumo »

Haveing the source code has got to help.
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Yeah Truth above Honor Man ;)
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