A thought

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{UDT}OS3.Barney_Fife
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A thought

Post by {UDT}OS3.Barney_Fife »

I was thinking is there any way to make a muire to see your reflection It would be pritty koo. Or it some one have done if even able send it my way.
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hogleg
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Post by hogleg »

Do a search here on "mirror" :wink:
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Cheetohs
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Post by Cheetohs »

I to was wondering about this, and after doing a search on here, i never found a right answer... Did anyone ever figure this out?
.:c|H|EE|TO|H|s|:.
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omniscient
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Post by omniscient »

there is a way, and it has been done. download wackos ufo map, and check out his custom reflective texture. i believe its done by photo editing the texture to make it almost transparent.
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BiG_HeaD
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Post by BiG_HeaD »

Hey, Post it here if any1 finds that map.
Ive played more than u.
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wacko
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Post by wacko »

the ufo-map is in the mohaa recycling bin (link below) but the textures aren't mirrors, they just look kind of reflecting (like windows do).

Real mirrors are as far as I know impossible with this engine... :cry:
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Post by jv_map »

Yup that's what I think too... making mirrors for Quake3 never was a problem but all my attempts to make 1 for mohaa have failed miserably :(
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wacko
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Post by wacko »

jv_map wrote:Yup that's what I think too... making mirrors for Quake3 never was a problem but all my attempts to make 1 for mohaa have failed miserably :(
have u ever succeeded in making a portal_surface do ANYTHING? I made a sky_portal surface with script_skyorigin showing the room where it was. the view though was rotated by 90? and I couldn't chnge this. also, the player was NOT shown in the mirror (so, it was only suitable for a vampire mod :wink: )
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tltrude
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mirror

Post by tltrude »

I have never seen a working mirror in mohaa either. But if you want to see yourself in a game you can turn on "third person".

setcvar cg_3rd_person 1

and

setcvar cg_3rd_person 0

Normally, the player is not drawn--except for his hand, gun, and shadow.
Tom Trude,

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wacko
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Re: mirror

Post by wacko »

tltrude wrote:I have never seen a working mirror in mohaa either. But if you want to see yourself in a game you can turn on "third person".

setcvar cg_3rd_person 1

and

setcvar cg_3rd_person 0

Normally, the player is not drawn--except for his hand, gun, and shadow.
lol: i know, but this is not really what a mirror does... and it was rather a question of mapping than of vanity :wink:
BiG_HeaD
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Post by BiG_HeaD »

funny how Duke3d Came out 8 years ago and that engine uses .map AND has mirrors :?
Ive played more than u.
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ziptie2k2
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Post by ziptie2k2 »

Good comment Big Head :P I remember making maps for shadow warrior also and created several mirrors. Can you create a camera in moh? If that is possible maybe it could be used. But then you have to project the image onto a brush. doesnt sound possible but then again I am a noob still.
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wacko
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Post by wacko »

strange thing is that there IS entitites portal_camera and portal_surface which would be exactly what would be used for (atleast) a camera.
but then, this might be just a rudiment of gtkRadiant for Quake]|[
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{UDT}OS3.Barney_Fife
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Post by {UDT}OS3.Barney_Fife »

On the map "saturday night fever' thay have a movie clip on a big screen. maby you can use the old Movie Projector that you see in the single player maby in a stock map 2 dont know to some how get it to play a movie or somthing.
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wacko
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Post by wacko »

i once had a movie playing in 'shopp'. but this was something different. the portal_camera should 'take pictures of the actual scene in the map' with players running around and stuff...
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