about editing regular maps

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Marines
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about editing regular maps

Post by Marines »

how can i put stuff in regular maps from the game mohaa
like put ladders and stuff like that
bighoss
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Post by bighoss »

Umm I'm not sure if there's any other way to but you can spawn stuff into maps with script. But not sure what things can be spawned with script. Other than that you'd have to decompile the maps from bsp form. And when you do that you'd have to completely redo the maps cause its a big mess after you decompile.
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Post by Yarik »

Everything can be spawned into a real map... but a lot of things usually just crash the server so it is not worth it...
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Marines
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Post by Marines »

how do i decompile?
crunch
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Post by crunch »

Marines wrote:how do i decompile?
First, get yourself some wigs, so that when you start pulling out your
hair trying to fix errors, you won't actually go bald.

Then, try HERE to get Scorpio's tools.

Then, good luck. :)
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ziptie2k2
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Post by ziptie2k2 »

Great answer crunch :lol: I have tried this in the past, and after about 4 hours of fixing ONE room. I gave up. Everything was a HUGE mess. (at least for me) I think you will find it best to kind of recreate your own version. There are poeple who have achieved this and done very well, but I haven't found any that will give up the secrets.

Good luck though :wink:
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Post by williewisp »

ziptie2k2 wrote: There are poeple who have achieved this and done very well, but I haven't found any that will give up the secrets.
A lot of Patience!!!!!!! :lol:

and 20,000 smokes l8r :lol:
it's not a time for thinking its a time for drinking!
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{UDT}OS3.Barney_Fife
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Post by {UDT}OS3.Barney_Fife »

I have done decompiled a map and re-did it and it suck :evil:. It is hard so know i just get my friend spawn the things I want it is muck easyer.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ziptie2k2 wrote:Great answer crunch :lol: I have tried this in the past, and after about 4 hours of fixing ONE room. I gave up. Everything was a HUGE mess. (at least for me) I think you will find it best to kind of recreate your own version. There are poeple who have achieved this and done very well, but I haven't found any that will give up the secrets.

Good luck though :wink:
Hey i say it can sometimes work...
i just decompiled algiers the other day and it has no errors at ALL!
i havnt compiled it because my computers suck... :evil:
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{UDT}OS3.Barney_Fife
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Post by {UDT}OS3.Barney_Fife »

Well you dont know really if any things rong till you compile it. there can be little thing rong that you would not thing of or realy notice.
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Post by Random »

ziptie2k2 wrote: There are poeple who have achieved this and done very well, but I haven't found any that will give up the secrets.

Good luck though :wink:
I think the first thing that you need to do is know how to map and you need to be insanely familiar with the map you are remaking. If you know where things are supposed to go and you know the best way to get them there it should be a snap. I would use the decompiled map more or less as a guide and replace brushes not reshape them, use filters to remove brushes from view, and once you have gotten that all done have fun removing the hundreds of little ghost brushes and fragments that are left over. To do this i made sure everything was detail at the start and made all of the new brushes structural. then when the i was done i hid all of the structural brushes and selected everything else and deleted it. Replaced functions like windows, doors, barrels and added the entities after.

Here a a few sceen shots of a version of LOL:V2 i made.

LOL-V2(Remix)

A few more photos here

I was fortunate enough to track down BadKarma and obtained his permission to release it then named him on the loading screen. I did change a few things from the original of course to enhance gameplay and make it balanced with better frames and what not. If you have any questions let me know.
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ziptie2k2
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Post by ziptie2k2 »

Alright!! :D Cool, someone revieled some secrets. Thanks, never thought of the detailed brushes thing. I know there are at least three different decompilers that I have found, and the last one caused me to re-format my hard drive :evil: Oh well I have more fun making them anyway.

Thanks for the input random.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ziptie2k2 wrote:Alright!! :D Cool, someone revieled some secrets. Thanks, never thought of the detailed brushes thing. I know there are at least three different decompilers that I have found, and the last one caused me to re-format my hard drive :evil: Oh well I have more fun making them anyway.

Thanks for the input random.
HIW THE HECK DID IT REFORMAT YER HARDRIVE?
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
could you tell me where you got it...
i have a little prsent for my brother... MUAHAHAHAHAHAHAAHAHHAHHAHH
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
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The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

Random wrote:
ziptie2k2 wrote: There are poeple who have achieved this and done very well, but I haven't found any that will give up the secrets.

Good luck though :wink:
I think the first thing that you need to do is know how to map and you need to be insanely familiar with the map you are remaking. If you know where things are supposed to go and you know the best way to get them there it should be a snap. I would use the decompiled map more or less as a guide and replace brushes not reshape them, use filters to remove brushes from view, and once you have gotten that all done have fun removing the hundreds of little ghost brushes and fragments that are left over. To do this i made sure everything was detail at the start and made all of the new brushes structural. then when the i was done i hid all of the structural brushes and selected everything else and deleted it. Replaced functions like windows, doors, barrels and added the entities after.

Here a a few sceen shots of a version of LOL:V2 i made.

LOL-V2(Remix)

A few more photos here

I was fortunate enough to track down BadKarma and obtained his permission to release it then named him on the loading screen. I did change a few things from the original of course to enhance gameplay and make it balanced with better frames and what not. If you have any questions let me know.

uhhh
that site seriously needs a download for the maps.
oh.. and by the way
Lol:V2 looks pretty good.
i like it i like it :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink:
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The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
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ziptie2k2
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Post by ziptie2k2 »

Well, If you seriously want to know. I cant tell you for sure, but I dl 2 different proggies at around the same time. I believe the one that caused the prob was from fileplanet. But that was over a year ago. They did not support the use of it, maybe this is why :?
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