Bots unleashed!
Moderator: Moderators
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Guest
yea it works now
i have mad walls to the outside, trees and surround sound (u know with the dog barkin in the background.
I am tryin to make ur level more detailed.
THIS IS ALLLLLL THANKS 2 UUUUUUUUUU
U RULE!
PLZ find away to add the bots in the official mp levels or make more! CAUSE U RULE!
(i have made singleplayer maps TEST_TOWN) go play it (found in the moddertheater site)
and i am makin another single player level called (TEST_SNIPER) neally done.
i have mad walls to the outside, trees and surround sound (u know with the dog barkin in the background.
I am tryin to make ur level more detailed.
THIS IS ALLLLLL THANKS 2 UUUUUUUUUU
U RULE!
PLZ find away to add the bots in the official mp levels or make more! CAUSE U RULE!
(i have made singleplayer maps TEST_TOWN) go play it (found in the moddertheater site)
and i am makin another single player level called (TEST_SNIPER) neally done.
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Guest
oh oh idea, in single player at the end of a "mission" you get a tally screen shows the number of SP bots killed, maybe it's possible to incorporate that into it some how?jv_map wrote:I'm afraid that can't be fixed eithermohaa_rox wrote:Hmmm...... I think that we should have some score for the player. I killed many other axis but the score was "0". I killed myself and..."-1"! How disgraceful it was!.
Nice idea but I'm afraid not. That's completely controlled by game code.Teck wrote:oh oh idea, in single player at the end of a "mission" you get a tally screen shows the number of SP bots killed, maybe it's possible to incorporate that into it some how?jv_map wrote:I'm afraid that can't be fixed eithermohaa_rox wrote:Hmmm...... I think that we should have some score for the player. I killed many other axis but the score was "0". I killed myself and..."-1"! How disgraceful it was!.
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LT.BARNES
can u do it like other objective levels
awww...
would love to see score limit and all the other bot names and scores.
dam.
Jv map i am gonna edit ya level to make it bigger (just more detail outside and so u can't see the walls behind the bunker at the start outside.
(but i am goin to finish my singleplayer level first.
1)JV MAP can u try and put the bots in the official mp levels?
2) Can u plz try and make the objective level like the others.... U know where when u die, u have to watch the others untill level is ova.
cause so far the axis can't win only the allies.
would love it if the bots only get one life and the axis untill round is ova
would love to see score limit and all the other bot names and scores.
dam.
Jv map i am gonna edit ya level to make it bigger (just more detail outside and so u can't see the walls behind the bunker at the start outside.
(but i am goin to finish my singleplayer level first.
1)JV MAP can u try and put the bots in the official mp levels?
2) Can u plz try and make the objective level like the others.... U know where when u die, u have to watch the others untill level is ova.
cause so far the axis can't win only the allies.
would love it if the bots only get one life and the axis untill round is ova
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Captain Speirs
- Private
- Posts: 1
- Joined: Tue Dec 24, 2002 8:14 pm
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BlaCk LeGeND
heya i love ure work
but i have a question.
i aint in the modding world but i am a real player and cant you make difficult elvels of the bots realy would like to see bots that r hard to defeat so you can "train" on the bots or bots that r allmost invincible.
hope on a awnser if that is possible.
greeetzzz!!
but i have a question.
i aint in the modding world but i am a real player and cant you make difficult elvels of the bots realy would like to see bots that r hard to defeat so you can "train" on the bots or bots that r allmost invincible.
hope on a awnser if that is possible.
greeetzzz!!
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Cpt. Cunt
Heres a bug!!!
the dam thing wont work!!!, it loads half way though the map, then nothin!!!!! it just stops loading n give me my curser
how do ya fix that?
how do ya fix that?
jv_map wrote:Nice idea but I'm afraid not. That's completely controlled by game code.Teck wrote:oh oh idea, in single player at the end of a "mission" you get a tally screen shows the number of SP bots killed, maybe it's possible to incorporate that into it some how?jv_map wrote: I'm afraid that can't be fixed either.
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Sceptic
MOHAA bots
When will you be able to make bots for other maps?
These bots aren't bad and it will be very good to play these bots on other maps, because other maps are really great
These bots aren't bad and it will be very good to play these bots on other maps, because other maps are really great
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Rookie One
Good job!
Good job, jv_map!
8) This map is cool, too! But I think you should decrease bots' accuracy with MG42. And the game (MoHAA) should "think" that bots are server's clients (you know - they should have nicks, if you kill them [bots], you should get frags and info about which part of their body you hit - like bots for Counter-Strike). Except these things, your work is PERFECT!!!
Oh, I forgot: can you write a tutorial how to make maps with bots?
Good luck!
Rookie One
Oh, I forgot: can you write a tutorial how to make maps with bots?
Good luck!
Rookie One
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Innkeeper
- Colonel
- Posts: 475
- Joined: Mon Nov 25, 2002 10:13 pm
- Location: NC, USA (about 7.5 klicks from the capital dome)
- Contact:
I think it was split, not sure why.
Innkeeper - moderator
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