I made my terrain from a mixture of LOD and patch meshes, and most of it works fine. I jsut redid the whole thing because my first attempt... which wasnt too bad, had a few major issues when running with teraain settings low. Most of it works fine now on the lowest level, but one of my patches is completely unlit. Is this a mapping conflict, or a compiling error?
Sooner or later I will likely rip it all up, and lay it out again, but I was curious why this happens exactly. ANy help would be appreciated =)
Dark terrain question...
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Dark terrain question...
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Bjarne BZR
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final
Most of the dark spots will go away when you do a "-final" light compile. The patch that is not lit may be slightly under the lod terrain and you can't tell becuse the editor is not doing a great job of rendering. LOD scale 1 is as close as it gets to how it will look in the game, but not completly. So, try raising that patch in the center and lowering its edges.
thanks.
the terrain is composed of both meshes and LOD because LOD alone wasnt so hot when trying to do graidents in three directions surounding a central road that both changes elevations and direction...
The patch is a rather large one that already is higher in its middle and dives into its surrounding neighbors. The next time I do it, it will be much better I am sure, but I will try raising it. I havent gotten into ANY advanced compiling yet, because I am just starting out =)
thanks for the tips.
the terrain is composed of both meshes and LOD because LOD alone wasnt so hot when trying to do graidents in three directions surounding a central road that both changes elevations and direction...
The patch is a rather large one that already is higher in its middle and dives into its surrounding neighbors. The next time I do it, it will be much better I am sure, but I will try raising it. I havent gotten into ANY advanced compiling yet, because I am just starting out =)
thanks for the tips.
When I am king, you will be first against the wall~


leaks
Another thing that caused dark spots is a leak in the sky box. If the compiler makes a ".lin" file, the editor will show you the leak when you click on File > Pointfile.
Changing the compile options are easy when you use Mbuilder--they are in the three windows on the left.
Changing the compile options are easy when you use Mbuilder--they are in the three windows on the left.

