compiling errors please help me.
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-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
compiling errors please help me.
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3m
ap.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\mainta\m
aps\revins.map
---- q3map ----
----- FS_Startup -----
----------------------
27380 files in pk3 files
Large Map build
===============
lightmapmindensity = 2.000000
lightmapscale = 1.000000
************ ERROR ************
MAX_SURFACE_INFO <=====First Error?!?
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3m
ap.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\mai
nta\maps\revins.map
---- vis ----
----- FS_Startup -----
----------------------
27380 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\revins.bsp
************ ERROR ************
Error opening C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\revins.bsp: No such file or
directory <==== Second Error?!?
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\MOH
light.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\maint
a\maps\revins.map
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
27380 files in pk3 files <============= Is this Right?!?
************ ERROR ************
MAX_SURFACE_INFO <===== Third Error?!?
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
I just did this map, its just a terrain and skybox using EASYGEN, I just wanted to see if I could run around in the map. Do I applied textures to everything and added ambient light, Is there more I need to do before I can look at the map??!? Thanks for the help.
I have a headache...
ap.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\mainta\m
aps\revins.map
---- q3map ----
----- FS_Startup -----
----------------------
27380 files in pk3 files
Large Map build
===============
lightmapmindensity = 2.000000
lightmapscale = 1.000000
************ ERROR ************
MAX_SURFACE_INFO <=====First Error?!?
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\Q3m
ap.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\mai
nta\maps\revins.map
---- vis ----
----- FS_Startup -----
----------------------
27380 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\revins.bsp
************ ERROR ************
Error opening C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps\revins.bsp: No such file or
directory <==== Second Error?!?
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>"C:\PROGRA~1\EAGAME~1\MOHAA\SDK\tools\MOH
light.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\maint
a\maps\revins.map
======== MOHlight Version 1.48 ========
----- FS_Startup -----
----------------------
27380 files in pk3 files <============= Is this Right?!?
************ ERROR ************
MAX_SURFACE_INFO <===== Third Error?!?
C:\PROGRA~1\EAGAME~1\MOHAA\mainta\maps>pause
Press any key to continue . . .
I just did this map, its just a terrain and skybox using EASYGEN, I just wanted to see if I could run around in the map. Do I applied textures to everything and added ambient light, Is there more I need to do before I can look at the map??!? Thanks for the help.
I have a headache...

- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Your answer is on the first page of the compiling errrors topic. You posted in that topic, so I don't know how you missed seeing it.
ERROR: MAX_SURFACE_INFO
There is too much shader data in the scripts folder.
SOLUTION: Remove custom pk3s
ERROR: MAX_SURFACE_INFO
There is too much shader data in the scripts folder.
SOLUTION: Remove custom pk3s
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
A .bsp file is a compiled .map file.
What type of compiler are you using?
What type of compiler are you using?
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Did you first try removing all custom .pk3 files (custom maps, mods, skins, etc.) from your main folder?
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
If you're only getting warning messages instead of errors; don't sweat it too much, your map will still work.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

-
echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
textures or lack there of
Okay now I can run the map in moh. But all there is a terrain, which should be textured but is not. There is a river that should have a water texture in it. And there is one building which has a texture on it. All are just black. Are my textures in the wrong place?!?

- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Does your map have adequate lighting that would enable you to see if things are properly textured or not?
And what textures are you using?
And what textures are you using?
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

Most likely you did not light the map properly.
Try walking up to the wall and shooting. If the muzzle-flash shows the texture, then your lighting is incorrect/nonexistent.
In worldspawn, add the k/v pairs of
suncolor/50 50 50
sundirection/-70 200 0
sunflarename/sun (or "none" if you do not want a sunflare.)
Also add k/v ambientlight/13 13 13.
Now if your textures still do not show up, it is another problem.
Try walking up to the wall and shooting. If the muzzle-flash shows the texture, then your lighting is incorrect/nonexistent.
In worldspawn, add the k/v pairs of
suncolor/50 50 50
sundirection/-70 200 0
sunflarename/sun (or "none" if you do not want a sunflare.)
Also add k/v ambientlight/13 13 13.
Now if your textures still do not show up, it is another problem.
