BoB mod: Anyone want to help?

Want to recruit some people for your mod ? Want to work on a mod ? Post the relevant info here. Not for mapping questions.

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Cpt_Pennybags
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Posts: 18
Joined: Fri Jan 17, 2003 5:45 am
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BoB mod: Anyone want to help?

Post by Cpt_Pennybags »

I know I know, you are all probably like wasn't that canceled or how long is that going to take! I asked myself these same questions and dealt with the same frustrations! I am trying to get a team together to finish stuff up. Right now it is only myself trying to do the mapping but I am finding it very hard to work with due to being a senior in college with many many things that have to be done for school! Arrggg. It has been through many people and I want to finish this up for good before the game is gone due to Doom3, HL2 and Pacific! Basically I am kinda picky but this is what I am trying to find:


experienced mappers
experienced scripters
experienced sound editiors

I will be looking for the best of the best who pay a lot of attention to detail and are good with making a good playing map. Having working knowledge of vis leafgroups and experience in SP mapping is a plus! If you would like to do some work for this mod please email me some samples of your work and why you would like to join the bob modders. I would really like to get a lot of this done but I need your help! You can email me at cptpennybags@alliedassault.us .

Thank You for your time to look at this!



CptPennybags
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