CSG subtract
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echo_rancid
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- Joined: Sat Jan 31, 2004 4:31 pm
CSG subtract
When I want to do a CSG Subtract for a door, inside my skybox and terrain, a error comes up and mohradient is shut down. It works outside the skybox and terrain, but shouldnt it work inside as well? One other thing I notice most textures are extremely large, like when i make a door the door just shows part of the texture because the texture i so big. Is there a way to make the textures smaller and fit to objects such as a door?

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dooguesgoober4
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From previous topics, it seems that it crashes for some people and not others.. when you CSG Subtract, that is. I do not know why it does this, if it continues to do this, you probably have to start building the objects brush by brush.. the long way (in most situations).
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Im not an expert but I think it has to do with what scale u make the brush with and the scale u try to to subtract.
If u make a brush useing a small scale then try to subtract using a larger scale it makes radiant crash.
I think....
If u make a brush useing a small scale then try to subtract using a larger scale it makes radiant crash.
I think....
"all the governments in the world are corrupt and in the hands of the Illuminati"
well,u could move the thing u want 2 csg subtract out of the sky box and subtract it there then place it back
(thats if ur sure that the sky box is causing the problem)
not sure what u mean exactly there but i usually subtract vry large objects with vry small ones,but i rarely use the scale button .If u make a brush useing a small scale then try to subtract using a larger scale it makes radiant crash.
- small_sumo
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I guess I am alone in my idea that CSG Subtract is not such a devil.
I have found that CSG is a very useful tool, provided that you know how and when to use it.
Perhaps this is a good subject for a mini-tutorial. I think it could help belay the fears that people have about CSG subtract.
Yes, it is buggy, and if used incorrectly, can cause major problems. But if you take a few simple steps while using it, you can use it with confidence that your map will not have errors/problems due to it.
I have found that CSG is a very useful tool, provided that you know how and when to use it.
Perhaps this is a good subject for a mini-tutorial. I think it could help belay the fears that people have about CSG subtract.
Yes, it is buggy, and if used incorrectly, can cause major problems. But if you take a few simple steps while using it, you can use it with confidence that your map will not have errors/problems due to it.
Csg subtract is so great ,i use it all the time.try avoinding its bad effects and use the good ones 4 ur advantage.i used it 2 make multiple holes in the ground 4 my underground area and no problems at all,however i dont think the undo supports that feature so b4 u click the subtract button click the save button next 2 it,if u dont like the results load it again ,vry simple really
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Evidently its all a matter of preferrence. That's the part were getting help makes a difference. As you can see there are very good mappers that love it, and also ones that dont. Maybe crunch is right and there should be a mini tut on the ways to use it to your advantage without the side-effects. Unfortunately crunch is a little busy
Sounds like someone should start a sticky on it kind of like the compiling errors and there solutions.
CSG works great for me, but I use it sparingly. I only use it to carve doorways, etc...simple shapes. Once in a while it's ok to make say a 10 sided brush, and poke it thru a wall for a bomb hole...then I mess with the edges to roughen it up. I never let the carving brush touch anything but the brush I'm cutting into. Saving before using CSG is definitely a good idea! For a doorway, all it'll do anyway is to make the 1 wall brush into 3 brushes. Play around with it! When I decomplie stock maps, it looks like they used it in a ton of places... 




