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NUFP VIP
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game engine

Post by NUFP VIP »

what game engine is medal of honor, is it quake3??

what do we need the plugin for, to export it to .map??
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I found an exporter

Post by NUFP VIP »

I found an exporter for 3ds max. It exports in .map format.

So, I think I should be able to make something in max, then export it as a .map, then load it up and export it again as a .pfb. Correct me, If i am wrong. Oh ya, I found the exporter for max at.

http://www.maxplugins.de/max3.php?page= ... /%20Export

I hope this works. I will still continue my search for gmax exporters.
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mohaa_rox
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Post by mohaa_rox »

Hmmm...... since Medal of Honor Allied Assault is modified from Quake 3, then the formats must be almost the same. Why don't you give it a shot?
Live to map, not map to live.
-mohaa_rox, .map
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possible gmax plugin

Post by NUFP VIP »

I will give it a shot, I also found an export for gmax. The link is

http://www.worldzone.net/games/azrael_d ... /GMAX.html

It is number 8 on the list.

It also says "However to use the Map format export you'll also need Quake3 and QEradiant (see below). The map exported using this method may work with A5 or at least after you reinitialize them using an editor. However I never tested it."

I THINK IT IS A SELF INSTALLER PROGRAM, NOT TO SURE.
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mohaa_rox
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Post by mohaa_rox »

Live to map, not map to live.
-mohaa_rox, .map
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it works

Post by NUFP VIP »

The exporter for 3ds max does work.
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mohaa_rox
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Post by mohaa_rox »

Really? Cool! 8) Which one did you download?
Live to map, not map to live.
-mohaa_rox, .map
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.map export for 3ds max

Post by NUFP VIP »

here is the direct link to the .map exporter for 3dsmax.

http://www.maxplugins.de/files/flametop/qmap3.zip


I hope you will create some cool stuff with it. be warned that it wont work on all objects, i tried a sphere and it said that it had too many sides to it. So test the limits before you make something totally great and cant export it.
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mohaa_rox
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Post by mohaa_rox »

Where do I unzip the plugin to?
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well

Post by NUFP VIP »

Well you can add all plugins for 3dsmax in the plugins folder, just find where that folder is. But I must tell you, dont bother, I tried to add stuff but nothing worked. Sure you can save it as a map file but when u load it up in mohaa tools, alll u get is a box. no matter what you made.
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Post by Guest »

Ok, thanks anyway.
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Post by Hashmark13 »

you know how you got the box instead of a model???

well try compiling it and see what it looks like... i used a usably nebelwerfer from spearhead in mohaa and it showed up as a box in moh radiant but i compiled it and it worked fine except it just disappeared when you blew it up... hmm... oh well
" If the automobile had followed the same development cycle as the computer, a Rolls-Royce would today cost $100, get a million miles per gallon, and explode once a year, killing everyone inside."
TheGargoyle

Post by TheGargoyle »

Could Someone please try out the gmax one? If it works i might buy Quake3 just so i can make models for MOHAA. Otherwise it wont be worth it.
blinkanddie
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Post by blinkanddie »

hey every1,
like i am leader of a clan and i wondered if any1 knows any good programs so i can make custom skins 4 my clan, prefrebaly tht r comatible with sh and the original
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Post by jv_map »

You only need a decent paint program.

I'd recommend Photoshop.
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