AI's in mohradiant without disturbing anything Spearhead!

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Innkeeper
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AI's in mohradiant without disturbing anything Spearhead!

Post by Innkeeper »

Once I put JV_map's 'mp_ai_beta.pk3' in 'MOHAA/main', I can now add all the ai characters I want, without moving the ?.pk3? files associated with Spearhead out of ?MOHAA\mainta?!! :shock: :shock: :shock: Here?s what I did, I haven?t tested any other method:

1. I moved the problem ?.pk3? files, ?pak1.pk3? and ?pak3.pk3? out of ?MOHAA\mainta? because I wanted to look at his map.

2. I ran mohradiant and looked at all his stuff. Quite cool. 8)

3. Later I ran Spearhead and it wouldn?t load because I had forgotten to put the ?.pk3? files back.

4. I put the files back and played on-line for a while.

5. Later that night? I ran mohradiant and it automatically loaded JV?s map. That?s the way I have it configured.

6. So then I loaded my tutorial map to do some work.

7. My wife came into the room and was going to show her how adding an AI with the Spearhead ?.pk3? files in there proper place would crash mohradiant.

8. BUT NO CRASH!!!!!!!!!!!!!!!! :shock: :shock: :shock: :shock:

JV, whatever you?ve done, I love you. :wink: :wink: :wink:

There may be another explination, I'm going to look into it. :) :)
=Sgt. Daniel R. O*Neil=
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Post by =Sgt. Daniel R. O*Neil= »

lol rad !!! I too noticed the problem with i did Le Hotel. I tried to put ai then it would crash. Now if we could just fix that spearhead items all being blue boxes :roll:
"Sometimes to cause the biggest change in the world, is as something as small as saying "Hi" to someone, on a crowded bus"
Innkeeper
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Post by Innkeeper »

Blue boxes?
jv_map
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Post by jv_map »

Missing models I guess.

That method sounds cool Innkeeper :lol: .
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Innkeeper
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Post by Innkeeper »

Now I am confused. :? I removed JV's '.pk3' from 'MOHAA\main', like I always do when testing my newest map, and I still have the ability to add AIs to my maps in Mohradiant.

I hadn't tried adding AIs since I upgraded Spearhead to 2.11, wonder if that has anything to do with it? :shock: :?
=Sgt. Daniel R. O*Neil=
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Post by =Sgt. Daniel R. O*Neil= »

Yeah blue boxes. For example grab a user weapon like the nagant rifle and try to put it in your map. Its a blue box can see the actual weapon till you get in the map after compiling
"Sometimes to cause the biggest change in the world, is as something as small as saying "Hi" to someone, on a crowded bus"
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Post by Innkeeper »

Oh, those blue boxes. :wink: That doesn't bother me too much. I'd rather not have the models rendered in Mohradiant. I use "show models a bounding boxes only". Too much clutter for me otherwise.
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