Barrel Roll?
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Barrel Roll?
I have a plane in my map and I want it to do a Barrel Roll, but it only rolls about 45 degrees before rolloing the same distance in the opposite direction. I have a series of linked splinepaths, the first one with angles of 0,0,-45, the next one at 0,0,-90, and then the next one at 0,0,-180 and so forth until the paths make a full 360 degree roll. I am using a followpath command instead of bomber.scr. Is there anyway to make the plane complete the roll?
lookahead
The only other thing I can think of is that the plane uses "lookahead" to see which way it is going to move and make it smooth. So, you may need to move the nodes farther apart to get it to work.
self flypath level.bomberpath[local.i] 1500 2000 256
flypath( Entity array, Float speed, Float acceleration, Float look_ahead )
What would happen if you just had one node with (0 0 -180 )? Oh by the way, you have to leave a space between a negitive number and the bracket or it wont work--glitch in the code.
self flypath level.bomberpath[local.i] 1500 2000 256
flypath( Entity array, Float speed, Float acceleration, Float look_ahead )
What would happen if you just had one node with (0 0 -180 )? Oh by the way, you have to leave a space between a negitive number and the bracket or it wont work--glitch in the code.
- small_sumo
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- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
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