hide/show a corona

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wacko
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Post by wacko »

jv_map wrote:You can give any entity a model key, like even a func_rotatingdoor if you'd want ;)
Have u ever tried to make a script_model with (K / V) (model / static/corona_orange.tik)?! Atleast this one did not work here.
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bdbodger
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Post by bdbodger »

I don't know why it wont work for you look at this picture I know it works with the red corona .

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M&M
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Post by M&M »

wow,thats cool but what is it supposed 2 be ?
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wacko
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Post by wacko »

bdbodger wrote:I don't know why it wont work for you look at this picture I know it works with the red corona.
if u really did use script_models and not script_origins, i do not either :?
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bdbodger
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Post by bdbodger »

That picture is from my new global/strafe.scr . That is a script I wrote for makeing a plane strafe and bomb . If you set level.debug = 1 in your level script then it shows where the info_splinepath nodes are and where the bombs dropped with beams . This was mainly for the people who like to spawn info_splinepath nodes into stock maps . That scripting I posted before was straight from this script the coronas are made to blink by hideing them and showing them .

so are these lines that show where the killzone origins are .


if(level.debug)
{
println "spawning kill zone" local.i
spawn script_model model static/corona_reg.tik origin $stkillzone[local.i].origin
}
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