Z-fighting

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bighoss
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Z-fighting

Post by bighoss »

Has anyone else seen the z-fighting in souther france stock map? Just wondering cause I seen it last night while I was playing.
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jv_map
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Post by jv_map »

Yup... most stock maps feature z-fighting to some extent.
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Post by bighoss »

I see. That is the first example that I've seen the entire time I've been playing. It was unexpected because of it being a stock map.
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Cheetohs
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Post by Cheetohs »

what do you mean by 'z-fighting?'
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bighoss
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Post by bighoss »

It's when you can see brushes intersecting, or something like that lol
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Post by omniscient »

whne u have two brushes overlapping the same arrea it will get kinda fuzzy sparkly kinda. what u can do it hollow out a box and look at the sides, thats why ppl say not to use hloow a lot, or use csg with it.
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Post by bighoss »

Thanx for the explination Omniscient. I wasnt exactly sure how to. lol
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Post by omniscient »

hehe, well now ur maps wont make that wierd effect and all will be well.
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bighoss
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Post by bighoss »

Well its not in my maps. I learned to mitter my walls when I started mapping and to not put other brushes overlapping. I had seen some z-fighting in Southern France the other night and asked if anyone else had noticed it.
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jv_map
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Post by jv_map »

That reminds me of this thread

/forum/viewtopic.php?t=2716

The pics aren't working anymore :( but if you look really carefully in mohdm6 at the big stairway you'll find the floors of the stairway 'platforms' don't touch the walls, i.e. there is a gap between the floors and the walls.
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mohaa_rox
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Post by mohaa_rox »

there's also one in destroyed village, beside the church on the left.

and omaha beach SP has a terrain patch sticking out in the trenches.
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Post by williewisp »

if you play the moh Rising Sun its the level your running around a village, its the second or third level. there is a lot of that 'z-fighting' on the ground and in some of the buildings. (overlaping brushes)
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bighoss
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Post by bighoss »

This is unreal. Doesn't EA test there maps before they release games? I mean I thought they'd wanna have everything perfect before they started mass producing the games. I mean come on, they could always ask us gamers to test them, and look for things that need fixed lol. Cause we are the ones that find the mistakes.
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Post by jv_map »

At the time you find the mistake you've already paid for the game and EA have made their money :idea:
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bighoss
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Post by bighoss »

Yeah thats true. I'm just glad my fellow mappers work much harder in trying to make they're maps so great. Which includes much testing.
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