Bots and two bombs in map

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sg.Pepper
Second Lieutenant
Posts: 152
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Bots and two bombs in map

Post by sg.Pepper »

Hello, thanks for last answer.
I have problem:
I have two bombs in map. First blow away great door (gate - great brush) and second blow away a control panel.
Second bomb is behind a gate.
When bots blow away gate (1. bomb), it clear the path to second bomb.
And now a problem: When 1. bomb exploded, path is clear, but bots stay on one place (campnode, snipernode, bombcamp...) and dont move.
I make a route from 1. node behind spawning point to near the 2. bomb, but they dont use it. :cry:
Please help me.
Thanks
jv_map
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Post by jv_map »

Hi

Are you sure there is a valid path to the second bomb? To make sure there is, use the route debugging tool as described in the bot manual.

http://www.planetmedal.com/freebrief/mo ... -4.html#s3
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sg.Pepper
Second Lieutenant
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Joined: Tue Jan 13, 2004 2:47 pm
Location: Czrch Republic
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Music dont play in 1. round

Post by sg.Pepper »

OK
thaks, problem was, that $route key was not set to bombnode, but to (at) another node near, already it works.

I have next problem with music:
in first round of obj math it does not play
in second and next, it play.
Why does not play the music in first round?

And yet one question: can i disable/enable spawning of bots in some spawn points?
For exampl: bots are spawning on start of map and go forward to blow up an object. Bots blow up an object and go on to another object to blow up it too. But when they die, they are spawning on start of map and must go through already destroyed object. I wat to they were spawning behind first destroyed object, to they must not start still from beginning.

And one last question: can bots and players wait after death (until they spawn again - for exaple 30 sec), in orde to they can move as a team?

Thanks for your answers.
BYE
jv_map
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Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
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Post by jv_map »

Concerning your 2nd question, you can set .disablespawn = 1 on a bot spawn position to disable it :)
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sg.Pepper
Second Lieutenant
Posts: 152
Joined: Tue Jan 13, 2004 2:47 pm
Location: Czrch Republic
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Post by sg.Pepper »

Thanks
To last question on top,
I mean, if bots can spawning hisself all together, who die before 30 sec?
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