Patch Mesh

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
echo_rancid
Captain
Posts: 264
Joined: Sat Jan 31, 2004 4:31 pm

Patch Mesh

Post by echo_rancid »

Alright Im trying to make a fence on top of a stonewall so I put two patch meshes side by side in oppisite directions and applied a fence texture. When I want to adjust its size, the texture totally disappears and I cant get it back. What am I doing wrong. Does the texture automatically fit to the mesh?
Image
crunch
Major
Posts: 348
Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
Contact:

Post by crunch »

The Surface inspector can be buggy for primitives.
Try manually typing in the values instead of clicking the tabs.

**It will still disappear after you type in 1 of the scale values, but after typing in the second, it will show up.
If you adjust the scale, and then the alignment, you may then need to add the scale again.**

It's tricky and annoying, but you'll get the hang of it.

BTW...some will work normally.........
Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

patch

Post by tltrude »

It's hard to get patch mesh texture right. If you hit key P, there is a button named "natural" that will bring it back. But, it is much easier to just use a normal brush with nodraw texture on 5 sides.
Tom Trude,

Image
echo_rancid
Captain
Posts: 264
Joined: Sat Jan 31, 2004 4:31 pm

Post by echo_rancid »

no draw, does that mean u can see through it, so u could see a fence or hedgerow??
Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Yes

Post by tltrude »

Yes, you can find it in common/nodraw, and you will see the fence from both sides with your fence texture on only one face. That is how most of the see-through textures are applied--like tree lines, grates, and railings.
Last edited by tltrude on Fri Feb 06, 2004 4:25 pm, edited 1 time in total.
Tom Trude,

Image
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

some textures have cull none in the shader . That type like water can be seen from both sides of the brush . The 5 sides with nodraw on them won't draw but the 1 side with the fence texture will draw and be seen from both sides . Not all textures shaders have cull none in them . I think maybe you can use keyword fence to put the right textures into the texture window .
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

masked

Post by tltrude »

The keyword is "masked", bdbodger. :) Oh, one other thing, you can only use two textures on a brush that has nodraw--or you get an error. So, don't add a third texture to the edge faces--make a frame for grates.
Tom Trude,

Image
echo_rancid
Captain
Posts: 264
Joined: Sat Jan 31, 2004 4:31 pm

Post by echo_rancid »

Thanks alot guys. :D
Image
Post Reply