set rate

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{UDT}OS3.Barney_Fife
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set rate

Post by {UDT}OS3.Barney_Fife »

Can any one help me set rate on objects that you spawn inti the map. I am haveing proplems seting rate in the U shaped sand bags.If any one can help it would help me alot.
Bjarne BZR
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Post by Bjarne BZR »

Waht do you mean by rate?

Scale?
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{UDT}OS3.Barney_Fife
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Post by {UDT}OS3.Barney_Fife »

Ok you know like when you spawn a tree in a map you can only get so close to it. There is a invisible barrier around it right. There is a barrier around the sand bags you can walk on it but not in to the middle of it.
for Ex.
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jv_map
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Post by jv_map »

Ohh that has nothing to do with rate... it's set by the 'setsize' command in the .tik file.
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WarTech
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Post by WarTech »

{UDT}IC3OS.Barney_Fife wrote:Ok you know like when you spawn a tree in a map you can only get so close to it. There is a invisible barrier around it right. There is a barrier around the sand bags you can walk on it but not in to the middle of it.
for Ex.
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Hi there IC3OS I already game the code example to JFK. Check with him he has a tree spawned in one of the maps.

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Post by bdbodger »

If you spawn a script model you can set spawnflags 1 for notsolid or spawnflags 2 for alwaydraw or spawnflags 3 for both
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