Sounds

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
GrimReaper
Sergeant
Posts: 58
Joined: Tue Dec 30, 2003 5:40 am

Sounds

Post by GrimReaper »

I have a map thats inside and outside.I was woundering if there is a way to make it so when your outside there is a different sound then when inside?Say outside you have the sounds of obj/obj_team1 and when inside I already have obj/obj_team2.How would I make the outside sounds of the hunt While outside?
omniscient
Major General
Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

Post by omniscient »

check the ambient sound tut on this site
Image
User avatar
williewisp
First Lieutenant
Posts: 208
Joined: Fri May 16, 2003 1:10 pm
Location: ireland

Post by williewisp »

it works well for single player, but i thought it doesn't work well for mp maps. it's something to do wit, if one player is outside and triggers an "ambient outside trigger" that sound will be played for all player's in the map. and vice versa. i think it best to have one sound for the hole map.

unless some1 has found a way around it. :lol:
it's not a time for thinking its a time for drinking!
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

ambient2

Post by tltrude »

Here is a tutorial map that shows one way to do it using tiny vis_leafgroups.

http://www.alliedassault.com/pafiledb/p ... le&id=2393

Image
Tom Trude,

Image
User avatar
williewisp
First Lieutenant
Posts: 208
Joined: Fri May 16, 2003 1:10 pm
Location: ireland

Post by williewisp »

tltrude

tried that tut tis a gud 1, used it in a map, if used right can get gud results.
it's not a time for thinking its a time for drinking!
Post Reply