Sounds
Moderator: Moderators
- GrimReaper
- Sergeant
- Posts: 58
- Joined: Tue Dec 30, 2003 5:40 am
Sounds
I have a map thats inside and outside.I was woundering if there is a way to make it so when your outside there is a different sound then when inside?Say outside you have the sounds of obj/obj_team1 and when inside I already have obj/obj_team2.How would I make the outside sounds of the hunt While outside?
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omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland
it works well for single player, but i thought it doesn't work well for mp maps. it's something to do wit, if one player is outside and triggers an "ambient outside trigger" that sound will be played for all player's in the map. and vice versa. i think it best to have one sound for the hole map.
unless some1 has found a way around it.
unless some1 has found a way around it.
it's not a time for thinking its a time for drinking!
ambient2
Here is a tutorial map that shows one way to do it using tiny vis_leafgroups.
http://www.alliedassault.com/pafiledb/p ... le&id=2393

http://www.alliedassault.com/pafiledb/p ... le&id=2393

- williewisp
- First Lieutenant
- Posts: 208
- Joined: Fri May 16, 2003 1:10 pm
- Location: ireland

