Importing Models

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omniscient
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Importing Models

Post by omniscient »

If i were to make a custom airplane model in 3ds max6 how would i go about putting it into a mohaa level. not fly or anyhting, just get it to appear in game.
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mohaa_rox
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Post by mohaa_rox »

u can use the skl plugin that came with the SDK to export ingame. then u need to edit the tikis
Live to map, not map to live.
-mohaa_rox, .map
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omniscient
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Post by omniscient »

actually i was looking for something for aa. any ideas?
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mohaa_rox
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Post by mohaa_rox »

use still can use the plugin, but u have to add a cmd "-mohaa" to the .bat file.
Live to map, not map to live.
-mohaa_rox, .map
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omniscient
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Post by omniscient »

could u maybe do a more tutorial explination on this for me. im still confused as to waht u mean. u dont have to write it like im an idiot, just a little more step by step kinda detail please. Thanks so much.
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mohaa_rox
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Post by mohaa_rox »

lol i dont use max to export. i use lightray3d
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-mohaa_rox, .map
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Franko74
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Post by Franko74 »

Hi, omniscient :)

U can use your models in mohaa, just do the next:

1. export your model as modelname.3ds in 3d studio max
2. open milkshape, and import your
modelname.3ds
3. export modelname.3ds as Mohaa model
Milkshape 'll make .tik file, what u can use in mOhRadiant :)


Good Luck
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omniscient
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Post by omniscient »

alas! cool. where do i put the tik so i can get it in radiant.
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Franko74
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Post by Franko74 »

hi, dude :)

Milkshape 'll make a folder into Mohaa directory, and it"ll appear in MohRadiant. Just open MohRadiant, make a brush, and click on right mouse button, and you'll see "milkshape" folder into list what contains your model ..ta-daaamm :)


F74
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