If i were to make a custom airplane model in 3ds max6 how would i go about putting it into a mohaa level. not fly or anyhting, just get it to appear in game.
could u maybe do a more tutorial explination on this for me. im still confused as to waht u mean. u dont have to write it like im an idiot, just a little more step by step kinda detail please. Thanks so much.
1. export your model as modelname.3dsin 3d studio max
2. open milkshape, and import yourmodelname.3ds 3. export modelname.3ds as Mohaa model
Milkshape 'll make .tik file, what u can use in mOhRadiant
Milkshape 'll make a folder into Mohaa directory, and it"ll appear in MohRadiant. Just open MohRadiant, make a brush, and click on right mouse button, and you'll see "milkshape" folder into list what contains your model ..ta-daaamm