Textures w/o MOHAA

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omniscient
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Textures w/o MOHAA

Post by omniscient »

is there a way to texture a map and get all the right click menu options to work if MOHAA is not installed? if so, how?
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bdbodger
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Post by bdbodger »

Why if mohaa is not installed ? If you have a textures directory and a scripts directory and the entdef file I don't see why not and what about models ? You need a dir for them too . I guess if you set your project setting to the directory that they are in it may work can't see why not .
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Post by omniscient »

well the textures arent in endefs, so im wondering where they are. also that endefs thing doesnt work the way u described (i thought so too)
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Post by dooguesgoober4 »

all of the textures are in the pk2 file i believe (either that or the pk3) that are installed when you install MOH, so using common sense, if you dont have that stuff installed then you cant texture anything....but you can still create brushes and manipulate them all you want....just no texturing
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Post by bdbodger »

the entdef is just for the right click menu functions to make things like scirpt objects etc and models selection etc like I said you need a textures directory and scripts directory for shaders to just make brushes .
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Post by omniscient »

hmm. i wonder if i made a mohaa directory, and just put pak2 and endefs if that would work..... i map at shcool so thats why im wondering, i dont want to install mohaa, just the editor.
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Post by tltrude »

The editor uses most of the files in pak0. As an example, the shader files in pak0 are all loaded into the editor when you start it up. So, you will need entdefs, pak0, and pak2 for sure. Just make a folder called main to put them in, and point the editor to it. (MOHAATools/main).

Oh, pak6 is the patch and it also has files the editor uses.
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Post by Shifty »

I think you may need the mohaa.exe also but i can't be sure
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bdbodger
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Post by bdbodger »

I don't think you need mohaa.exe radiant just uses the pak's for shaders , models and textures .
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Post by omniscient »

alright cool. i got nothin to do at shcool, so ill try this out on tuesday. thanks guys.
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Post by Random »

bdbodger wrote:I don't think you need mohaa.exe radiant just uses the pak's for shaders , models and textures .
Psst you dont even need shaders.......
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Post by ziptie2k2 »

Random wrote:
bdbodger wrote:I don't think you need mohaa.exe radiant just uses the pak's for shaders , models and textures .
Psst you dont even need shaders.......
??? Can you fill us in a little more :? When radiant loads all I see is shader after shader after shader....... Will you still have everything you need?
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Post by Random »

OK so there is an option to show "non-shader" textures in preferences. This will allow you to throw the textures into the map with out having shaders for them.

I making and assumption here and that is that we are not trying to compile the map on a machine that doesnt have mohaa.exe on it. But we all know what happens when we make assuptions right? We make an ass out of You and Umption.

Anyhow as long as you drop a pk3 in main, radiant will see the folders and subfolders and you will see all of your textures in that folder. As far as i can tell its not looking at the shaders to tell you where the textures are.

I hope that clears it up and sorry for the quick meaningless reply but i was feeling sassy that day.
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Post by omniscient »

i aint compiling, just textureing (psst i want gonna put the shaders in anyway :D ) school comps suck so i want a little as possible files.
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Post by wacko »

I gave it a try on a 2nd machine and as far as I have experienced, you don't need a installed mohaa, but something like:

Code: Select all

Drive X
|_Your Folder
    |_MOHAATools
    |    |  mohradiant.exe
    |    |  and stuff...
    |    |_bla
    |    |_blabla
    |    |_blablabla
    |
    |_MOHAA
         |_main
            entdefs.pk3
            pak0.pk3
            pak1.pk3
            pak2.pk3
the other pk3's just contain the bsp, scripts and sounds, so for building and texturing they are redundant. Nevertheless this is over 550MB...
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