Reichsbahn
Moderator: Moderators
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
I'll mess around with that a bit and see how it goes, then. Besides, I can always just make a case that it's low mountain fog. 
Last edited by Axion on Thu Feb 12, 2004 10:32 pm, edited 1 time in total.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
I've considered moving the rails in, but then the scale of the train just doesn't look quite right. Perhaps a custom texture is the way to go.
And to answer your question, no, the rail beds are just caulked brushes with the tops textured.
And to answer your question, no, the rail beds are just caulked brushes with the tops textured.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

decal
Recently, I learned how to make decal shaders that work on a flat patch mesh brush. They automattically offset the decal texture from whatever brush you embed them in.
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Do you think that method would be easier than making a custom texture? I'm not about to try and fix anything yet, so I'm just considering my options.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- chris_in_cali
- Sergeant
- Posts: 65
- Joined: Thu Jun 26, 2003 9:46 am
Looking good, dogg; great revamp of an old project, eh
Can't wait to get back into the stuff myself once I get out of this place. I quit drinking the other day... it'll save me loads of cash. It makes me sad now when I think about how much I've spent going out drinking. What a loser, right? Need to save for that PC when I get home so I can map instead of drink... then I'll be friggin' cool (least I think so).
Can't wait to get back into the stuff myself once I get out of this place. I quit drinking the other day... it'll save me loads of cash. It makes me sad now when I think about how much I've spent going out drinking. What a loser, right? Need to save for that PC when I get home so I can map instead of drink... then I'll be friggin' cool (least I think so).
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Hey! It's good to see that you're still alive. I haven't heard from you in a couple of weeks. I'm glad that you like what you see. I've really improved a lot over these last few months. When you get back we'll have to do a collaboration together, ok?chris_in_cali wrote:Looking good, dogg; great revamp of an old project, eh![]()
Can't wait to get back into the stuff myself once I get out of this place. I quit drinking the other day... it'll save me loads of cash. It makes me sad now when I think about how much I've spent going out drinking. What a loser, right? Need to save for that PC when I get home so I can map instead of drink... then I'll be friggin' cool (least I think so).
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- chris_in_cali
- Sergeant
- Posts: 65
- Joined: Thu Jun 26, 2003 9:46 am
Sure thing, I've been just itching to. I'm making a hobby of learning to program when I get back, and I'm already trying to get the language for this down while I'm here. I've been dreaming levels... so many buildings here in Tokyo... I try to figure out how to make just about everything I see work in a game. Got some clean ideas... just wait.Axion wrote: Hey! It's good to see that you're still alive. I haven't heard from you in a couple of weeks. I'm glad that you like what you see. I've really improved a lot over these last few months. When you get back we'll have to do a collaboration together, ok?
Yeah, and why don't you mail me sometime, buddy?
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
I don't know. Laziness, I suppose.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Why, thank you. 
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
I finally decided to just go ahead and and choose the easiest solution available, which was to simply rescale my train tracks to become flush with the shadows on the track textures. It looks a lot better now, and it only took me about twenty minutes to make everything fit.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

Excellant lookin forward to play
Cheers
Shifty (Slightly Drunk Again)
Cheers
Shifty (Slightly Drunk Again)
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Here's a quick update-
Some things have taken longer than expected, but everything is running smoothly. I've been busier than usual lately, but I can guarantee (!) those of you who are interested in this map that a Beta Preview will be out by Tuesday of next week. I hope that some of you will check it out and leave me some feedback as to how it plays and looks.
I've completely revamped a few sections and retextured a lot of areas. I've also created a lot of custom textures, which I think look pretty damn cool.
I'll post some more screenies later on.
Some things have taken longer than expected, but everything is running smoothly. I've been busier than usual lately, but I can guarantee (!) those of you who are interested in this map that a Beta Preview will be out by Tuesday of next week. I hope that some of you will check it out and leave me some feedback as to how it plays and looks.
I've completely revamped a few sections and retextured a lot of areas. I've also created a lot of custom textures, which I think look pretty damn cool.
I'll post some more screenies later on.
Last edited by Axion on Mon Feb 23, 2004 10:05 pm, edited 1 time in total.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

Can't wait to play it buddy you been a big help in my project the least i can do is offer support in yours 
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction

