Textures w/o MOHAA
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omniscient
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Textures w/o MOHAA
is there a way to texture a map and get all the right click menu options to work if MOHAA is not installed? if so, how?

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omniscient
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dooguesgoober4
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omniscient
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Editor
The editor uses most of the files in pak0. As an example, the shader files in pak0 are all loaded into the editor when you start it up. So, you will need entdefs, pak0, and pak2 for sure. Just make a folder called main to put them in, and point the editor to it. (MOHAATools/main).
Oh, pak6 is the patch and it also has files the editor uses.
Oh, pak6 is the patch and it also has files the editor uses.
I think you may need the mohaa.exe also but i can't be sure
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omniscient
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??? Can you fill us in a little moreRandom wrote:Psst you dont even need shaders.......bdbodger wrote:I don't think you need mohaa.exe radiant just uses the pak's for shaders , models and textures .
I once was lost, but now........... I'm still lost!
OK so there is an option to show "non-shader" textures in preferences. This will allow you to throw the textures into the map with out having shaders for them.
I making and assumption here and that is that we are not trying to compile the map on a machine that doesnt have mohaa.exe on it. But we all know what happens when we make assuptions right? We make an ass out of You and Umption.
Anyhow as long as you drop a pk3 in main, radiant will see the folders and subfolders and you will see all of your textures in that folder. As far as i can tell its not looking at the shaders to tell you where the textures are.
I hope that clears it up and sorry for the quick meaningless reply but i was feeling sassy that day.
I making and assumption here and that is that we are not trying to compile the map on a machine that doesnt have mohaa.exe on it. But we all know what happens when we make assuptions right? We make an ass out of You and Umption.
Anyhow as long as you drop a pk3 in main, radiant will see the folders and subfolders and you will see all of your textures in that folder. As far as i can tell its not looking at the shaders to tell you where the textures are.
I hope that clears it up and sorry for the quick meaningless reply but i was feeling sassy that day.
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omniscient
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I gave it a try on a 2nd machine and as far as I have experienced, you don't need a installed mohaa, but something like:
the other pk3's just contain the bsp, scripts and sounds, so for building and texturing they are redundant. Nevertheless this is over 550MB...
Code: Select all
Drive X
|_Your Folder
|_MOHAATools
| | mohradiant.exe
| | and stuff...
| |_bla
| |_blabla
| |_blablabla
|
|_MOHAA
|_main
entdefs.pk3
pak0.pk3
pak1.pk3
pak2.pk3