Update Mammut Radar

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-=[BAD]=-dodgerman[CL]
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Post by -=[BAD]=-dodgerman[CL] »

np for that, only to happy to help out, regarding the lod, in radient I bet it looks as if it's touching, but when playing it's not. This happens with lod because it's a pain in the a**. lod uses brush size 4, so if u used any other brush size on your land brush and tried to match the to together, thats the problem. Redo your land brush using brush size 4 and you will find they meet perfectly. thats how I do it, not saying it's the correct way, but it works ok 4 me..
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Post by Shifty »

Thanks for the tip dodgerman however it didnt fix the problem so im thinking maybe i cover it with a slighty raised patch mesh but wide enuff to blend in
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-=[BAD]=-dodgerman[CL]
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Post by -=[BAD]=-dodgerman[CL] »

just 1 other thought, i bet your lod is slightly lower than the brush, and the brush is all caulk apart from the top, that would mean that because the lod is lower you see part of the brush face that is caulked. make that face the same texture.
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Post by Shifty »

Heres an update on whats left to do

Updated 21/02/04
Town
------------------------------------------------------------
+ Add lights to Houses

Axis Spawn
------------------------------------------------------------
+ Add more spawn points for axis - In bunker, sewer outside

Scripting
------------------------------------------------------------
+ 2nd Objective

I'm hoping to release a beta Very Soon
Last edited by Shifty on Sat Feb 21, 2004 7:23 pm, edited 5 times in total.
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Post by Axion »

Sweet, I can't wait!
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Post by Shifty »

Ok Heres some New Screenshots

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Hope you like them.

Any thoughts??

Cheers Shifty
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Post by Axion »

Nice brushwork and lighting. :D

But (you had to know that this was coming), your manhole cover looks a little funky. It appears to be too thick and the textures look out of place, but maybe that's just me.
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Post by Shifty »

your manhole cover looks a little funky
lmao :lol: yeah I know, i used one of the metal door textures and scaled and roated it etc.... It's temporary untill I find a suitable manhole texture If any1 knows of some good ones send em my way please :D
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Axion
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Post by Axion »

"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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Post by Shifty »

cheers for the links Axion but I think I found another i'm gonna use :)
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Post by Arro »

Aw crap, I thought you were going to release another beta.

I am holding my breath for this map.

Sexy screens Shifty ;)
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Pre - Release Download

Post by Shifty »

Ok Well Once again I need your help

My Computer is in a bad way and i get dodgy fps on alot of maps

So heres another pre-release version of the map

alots been added since the last one and there is some stuff i need to do see the list above.

You'll see some errors that i wouldve cleaned up but im tired and i need sleep

So any comments on the fps or in general would be great

LINK REMOVED
Last edited by Shifty on Sun Feb 22, 2004 6:30 pm, edited 1 time in total.
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Post by Shifty »

Anyone tried it?

I been sitting here all day at work waiting for an email to come in saying "Topic Reply Notification"
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Post by Axion »

Yeah, I tried it out.

My fps were good. The only times that they dipped noticeably was when I would be at the very end of the map and look across to the other end. Other than that, your map ran nicely. I had highs of 90-100, and lows in the mid 50's, which isn't a problem for me (Man, I sound like the weatherman on the news).

There were a few little errors that I noticed, but seeing as how this is a pre-release, I'm not going to go overboard and list them, because I' fairly sure that you are probably aware of most of them already. I'll post a few screenshots of the ones that I think are important.

Other thoughts-

-Your manhole cover looks a lot better. Nice texture, too.

- I would consider putting a car or something to serve as cover in the middle of the main street near the manhole. It just looks too open, and with those groundfloor windows that the Axis can snipe from, it almost makes me think that the Allies will be forced to move to either side of the map. At least with a little cover, you have a chance of storming in by coming straight through, and it isn't like shooting ducks in a barrel.

-Your metal door in the bunker that leads to the sewer doesn't have a metal opening sound. You can fix this by entering doortype metal in the entity window for it. The control panel next to it does not trigger its opening, but I'm sure that you will fix that.

-I think the map would look cooler if it was raining. It already has that sort of atmosphere going on... that's just my opinion.

-Nice explosion effects on the radar. :wink:
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Post by Shifty »

Cheers Axion once again

Yeah Cover would be a good idea i would like to see the bunker assaultable from many different ways for instance the wall dividing the town and the bunker i was gonna destroy a little bit so there are other places you can get through

As for the metal door sounds i am gonna use an existing mohaa sound if i keep it sliding im thinking of making a hatch so its quicker to open and possibly make the texture like some grating so u can see if theres any1 in the room before u go up.

Rain yeah does rain alter fps I heard it can lower it, i did have some moving window shutters on the houses at one point so maybe

As for the explosion you know alot about that lol :wink:
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