Stupid Destruction & Lazy Debris!!

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Shifty
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Stupid Destruction & Lazy Debris!!

Post by Shifty »

I've just tested the radar tower blowing up and I'm having some problems

I followed Biarnes Tutorial for Blowing Stuff up which was very good but i'm having to problems

1. The destroyed version of my radar isnt hidden (u can see outlines of it within the full radar)

2. One of the Chunks/Debris Pieces isnt beeing thrown off into the air

Heres a Shot
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And Heres the files

Just extract to mohaa/main/maps/obj as i didnt put them in a pk3
http://www.shiftysbunker.pwp.blueyonder ... rblown.zip

Any Suggestions
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Axion
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Post by Axion »

I'm not promising anything, but I'll take a looksie.
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Post by Axion »

Alright, here we go.

First of all, you need to make sure that you name you map file, .bsp, and .scr properly. You need to give all of them the _obj extension or else the game will not recognize them as objective maps, even if they are placed in the objective folder. I couldn't even load your map without having to rename all the files.

Secondly, once I tried to load your map after I got it to appear in the map list, I received this error-

ERROR: Error, ExploderChunk at (823.000000, 4935.000000, 712.000000) has no #set Use 'showerror 1' at the console to bypass this error message.

So, make sure all your exploder chunks are assigned a #set. If you're still getting errors after that, we'll just have to keep looking.
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Axion
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Post by Axion »

Upon further inspection of your .map file, you have a duplicate brush that is causing the problem. Each of them has half of the information that the other needs.

I'm trying to repair it, so I'll post back later.
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Post by M&M »

merge them,ctrl+u.or del 1 and extend the other
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Axion
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Post by Axion »

I already fixed it. Now I just have to recompile and test.
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Axion
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Post by Axion »

It works like a charm now! :D

I'll email you back the updated files to your address that's on your bunker website.
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Shifty
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Post by Shifty »

Thanks very much axion your names just gone in the read me :)
First of all, you need to make sure that you name you map file, .bsp, and .scr properly. You need to give all of them the _obj extension or else the game will not recognize them as objective maps, even if they are placed in the objective folder. I couldn't even load your map without having to rename all the files.
Strange Mine loaded fine
Secondly, once I tried to load your map after I got it to appear in the map list, I received this error-

ERROR: Error, ExploderChunk at (823.000000, 4935.000000, 712.000000) has no #set Use 'showerror 1' at the console to bypass this error message.
Again Strange I didnt see this

Once again thanks for your help
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Axion
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Post by Axion »

Strange, indeed.

I don't know if it's worth anything, but I was testing and loading the map in Spearhead. Maybe that has something to do with why I had to rename the files.
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Shifty
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Post by Shifty »

All I got is mohaa (thats all my clan plays)
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Axion
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Post by Axion »

That's probably it, then.

You didn't find any other problems, did you?
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Shifty
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Post by Shifty »

Nope Seems to work fine now

I'm just porting it to the actual map now
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