[every time I add to my map, something goes wrong
LIGHTING!!! :(
Moderator: Moderators
LIGHTING!!! :(
Ok now I have another problem.......Now after I compiled my map and tested it.......ITS SO BRIGHT! The little lights (lil balls) do not have an effect. Its the whole map thats lit up. But its realy bright. How do I put my map back to default where only the little balls of light work?
[every time I add to my map, something goes wrong
]
[every time I add to my map, something goes wrong
- General Death
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OK. I recompiled...this is all the info that I thought was useful to answering the question:
About 29 entity lights leaked
About 2 out of bounds, SKIPPING!
---------------
fastVIS = true
VIS_derived = 0
*******ERROR*******
Loadportals couldnt read c:\DOCUME`1\Owner\MYDOCUME\mymaps\Gunsmoke.prt
MOHlight version 1.48
Fast, lower quality lighting on
Radiosity lighting turned off due to no VIS data being present
=======Initial Lighting=======
0 light emitting surfaces
=====Compress Light & Defuse Grids=====
*********ERROR********
Compressing light grid.......MAX_MAP_LIGHTGRIDDATA (2097152 bytes) exceeded
Whats going on? To many light entity thingies? What can I do to fix my lighting. (NIGHT TIME MAP)
About 29 entity lights leaked
About 2 out of bounds, SKIPPING!
---------------
fastVIS = true
VIS_derived = 0
*******ERROR*******
Loadportals couldnt read c:\DOCUME`1\Owner\MYDOCUME\mymaps\Gunsmoke.prt
MOHlight version 1.48
Fast, lower quality lighting on
Radiosity lighting turned off due to no VIS data being present
=======Initial Lighting=======
0 light emitting surfaces
=====Compress Light & Defuse Grids=====
*********ERROR********
Compressing light grid.......MAX_MAP_LIGHTGRIDDATA (2097152 bytes) exceeded
Whats going on? To many light entity thingies? What can I do to fix my lighting. (NIGHT TIME MAP)

