LIGHTING!!! :(

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Gunsmoke
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Joined: Sun Nov 17, 2002 1:59 am

LIGHTING!!! :(

Post by Gunsmoke »

Ok now I have another problem.......Now after I compiled my map and tested it.......ITS SO BRIGHT! The little lights (lil balls) do not have an effect. Its the whole map thats lit up. But its realy bright. How do I put my map back to default where only the little balls of light work?


[every time I add to my map, something goes wrong :evil: ]
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General Death
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Post by General Death »

It sounds like the vis step of the complie is skiping. This will light the entire map makeing it look bad. Look for leaks. What are your complie settings? What errors if any do you get while complieing?
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Gunsmoke
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Post by Gunsmoke »

WHOA! man, Im going nuts...Thanx for helping me.....Im going to recompile and see what I can find out. Ill let you know when done.
Gunsmoke
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Posts: 16
Joined: Sun Nov 17, 2002 1:59 am

Post by Gunsmoke »

OK. I recompiled...this is all the info that I thought was useful to answering the question:

About 29 entity lights leaked
About 2 out of bounds, SKIPPING!

---------------

fastVIS = true
VIS_derived = 0
*******ERROR*******
Loadportals couldnt read c:\DOCUME`1\Owner\MYDOCUME\mymaps\Gunsmoke.prt

MOHlight version 1.48
Fast, lower quality lighting on
Radiosity lighting turned off due to no VIS data being present

=======Initial Lighting=======
0 light emitting surfaces

=====Compress Light & Defuse Grids=====
*********ERROR********
Compressing light grid.......MAX_MAP_LIGHTGRIDDATA (2097152 bytes) exceeded




Whats going on? To many light entity thingies? What can I do to fix my lighting. (NIGHT TIME MAP)
jv_map
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Post by jv_map »

*********ERROR********
Compressing light grid.......MAX_MAP_LIGHTGRIDDATA (2097152 bytes) exceeded

This might be fixed when you patch your leak.
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