Making static items solid??
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- CowBoykillers
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Making static items solid??
How do you make static items solid like tanks, vehicles, sandbags etc... Do you have to put the caulk in the item. For example do you have to make a box of caulk around the tank so you cant walk threw it? Or is this all done threw the entity window? Cause i have tanks, trucks, sandbags, wirerailholders, trees, on my map and i can just walk right threw everything.
- CowBoykillers
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- Joined: Sat Dec 07, 2002 2:51 am
- CowBoykillers
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Follow the tut that JV gave you in the link.
The info that the guest gave you bout "checking the no static box" will keep your static non-solid like Jv said.
The tut explains how to cover the static in non-visible yet solid brushes with the appropreate textures that have the correct shader script build into them so that, for example, if the static model is medal you will see sparks when you shoot it.
Follow that tut...
The info that the guest gave you bout "checking the no static box" will keep your static non-solid like Jv said.
The tut explains how to cover the static in non-visible yet solid brushes with the appropreate textures that have the correct shader script build into them so that, for example, if the static model is medal you will see sparks when you shoot it.
Follow that tut...

Bringing up this oldie...
The link to the tut doenst work any more (quite obvious). Any tip where i could get it?
My problem is:
Ive made a custom static model, clipped it and can jump over it nicely. But i can shoot and throw nades through it. I hope the tut or some one tells me how to stop that.
Thanks
The link to the tut doenst work any more (quite obvious). Any tip where i could get it?
My problem is:
Ive made a custom static model, clipped it and can jump over it nicely. But i can shoot and throw nades through it. I hope the tut or some one tells me how to stop that.
Thanks
Here.
In a nutshell you need to surround the object with clips in the common folder that match the surface type. For example, if its a tank, you need to surround it with the 'tankclip' or a metalclip to get the approriate effects and sounds when being shot at. A box around it won't do it (unless it is a box) as bullets will be stopped in midair if you have bits sticking out too far. Playerclips only stop players.
In a nutshell you need to surround the object with clips in the common folder that match the surface type. For example, if its a tank, you need to surround it with the 'tankclip' or a metalclip to get the approriate effects and sounds when being shot at. A box around it won't do it (unless it is a box) as bullets will be stopped in midair if you have bits sticking out too far. Playerclips only stop players.
If you look in the models/static directory of pak0 you will see that there are .map files that match the .tik name of some of the models . these files are the collision for those static modes . If you extract one you will see that they are made up of clipbrushes . I don't know why the sandbags where not solid unless they where spawned or maybe script_models or something because there is sandbag .map files in the directory .



