Update Mammut Radar

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Wilson
Warrant Officer
Posts: 131
Joined: Fri Mar 07, 2003 6:12 pm

Post by Wilson »

Hey m8 tried ya map out, found a few errors like some brushes not meeting cos of different heights and stuff, love the radar explosion.

My FPS was around 50-70 and for my GeForce 2 MX 500 thats Average so no probs with gameplay there
Shifty
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Post by Shifty »

Thanks for trying it wilson its much appreciated and nice fps on the Geforce 2 (for some reason my fps is bad on a Geforce 4 Ti-4200 so i think i may need a new one, maybe ill try ATI this time)

as for the brushes you mentioned were you talking in the sewers by the bunker cos i know of that (and a few more)

If there are others can you point them out just incase i've missed them

Cheers

Shifty
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer
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http://www.shiftys-bunker.tk Under Construction
Wilson
Warrant Officer
Posts: 131
Joined: Fri Mar 07, 2003 6:12 pm

Post by Wilson »

Well the ones in the sewers i saw and if you go right on the path around the bunker and go round at the back right turn the brushes dont meet.

Hope you understood that rubbish just then but thats the only way I can really explain it lol
Shifty
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Post by Shifty »

Cheers wilson, I think I know which ones you mean and there allready fixed as are the others - I hope
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer
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http://www.shiftys-bunker.tk Under Construction
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Axion
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Post by Axion »

Alright, I finally got around to taking some screenshots of the errors that I noticed when previewing your map. I'm sure you're aware of a lot of them, and have probably already fixed some, but I figure it doesn't hurt to show them to you anyway, right?

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It looks like you're using blank_lightmap instead of caulk, because caulk isn't supposed to be drawn, while your invisible surfaces are gray. Your skybox is also pretty high. You could probably lower a lot, which will also decrease compile times, raise fps, and make the file size of your map smaller.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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Shifty
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Post by Shifty »

1st off thanks for the Pics Axion i new about most of em some i didn't

2nd
Thanks to the fantastic tutorial for blowing up objectives now both objectives work as they should

I've gotta clean up some stuff that I just noticed and work out a bug with the door leading to the sewer and I'll be ready to release the official Beta so not long now

Cheers

Shifty
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer
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http://www.shiftys-bunker.tk Under Construction
echo_rancid
Captain
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Joined: Sat Jan 31, 2004 4:31 pm

Post by echo_rancid »

Shifty looks really good...Anyone...I was wondering how to check out fps on my own map, what do I need to do that?
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Shifty
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Post by Shifty »

While in game press ` to bring down the console and type fps 1 hit enter and it should display, if your console doesnt appear you need to go into advanced options to enable it.

Shifty
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer
Image
http://www.shiftys-bunker.tk Under Construction
echo_rancid
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Posts: 264
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Post by echo_rancid »

Thanks a lot shifty.
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