i m New in mapping and i m looking for a slotuion till one week LOL!
so maybe here you can help me
i m mapping for medal of honor breakthourgh. i encountred 2 rpoblem one with sky(1?) and othere with ground(2?)
-1?) i make a worlspawn (6 faces) texturing my ground with caulk and a floor texture and the 5 others faces are textured with caulksky and a sky texture(mohday1 for example) i add some value for worldsapwn suncolor
and ambientlight: and try with a lot other
so i compiled my map and when i tested in moh breakthourgh it wont work my map is dark from to ground no lighting!!!!!!!!but in moh allied assault it work perfectly good lighting and good texture ! what is the problem why it work on mohaa and no in moh breakthrough ?????
-2?)this time seeing that with sjy texture it dont work i decide to asdd new value on worldspan entity and dont texture it witj sky! so my worldspawn is always textured with a floor texture in ground but the others faces are only textures with caulk sky ! and i add this value key on entity box!
ambientlight 20 20 20
farplane 4800
farplane_color .45 .3 .25
farplane_cull 2
lightmapdensity 32
suncolor 100 60 20
sundiffuse 1.5
sundiffusecolor 90 90 110
sundirection -20 145 0 and even tried without sundirection
results my map is lighting with a type of fog thats sound well for me but I CANT SEE MY GROUND !!!!!!!! i can see it only if i down my head or crouch ==>i mean that my ground is not lighting enough or a fine layer of fog cover it
so how to make my ground seeyable PLZ HELP ME
i got msn too agentmad007@hotmail.com
Thx to all




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