**GET multi_level elevator**
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nuggets
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**GET multi_level elevator**
here for all you people who hate scripting, can d/load a global elevator script for use with any map
*pro's
.will work for any number of levels
.will work for any number of elevators
.works just like a nomal elevator
.never untriggerable
.comes with own debug
.comes with how-to-make guide
*con's
.none hopefully but let me know
http://www.angelfire.com/ne2/nuggets/z_ ... er1_01.pk3
*pro's
.will work for any number of levels
.will work for any number of elevators
.works just like a nomal elevator
.never untriggerable
.comes with own debug
.comes with how-to-make guide
*con's
.none hopefully but let me know
http://www.angelfire.com/ne2/nuggets/z_ ... er1_01.pk3
hope this helps, prob not cos it's all foreign 2 me :-/
- Axion
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- Location: Northern California
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Sweet!

"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

WOW!
Works just like a real elevator. If you press all the buttons, it will stop at each floor on its way up or down, those darn kids!
Nuggets even supplied the .map file, so all you have to do is copy his stuff (improve the look), add two lines in your script, and move his folders into main. Very simple!!
The indicator lights work fine, but could be improved with hide/show script_object brushes.
Great work!
Nuggets even supplied the .map file, so all you have to do is copy his stuff (improve the look), add two lines in your script, and move his folders into main. Very simple!!
The indicator lights work fine, but could be improved with hide/show script_object brushes.
Great work!
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Bjarne BZR
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DUDE!
Would you be willing to continue on this tutorial? http://dynamic6.gamespy.com/%7Erjukanpr ... e=Elevator
I like it but can't you make it so that mulitple presses of the use key changes the floors ? The indicator light can maybe a bit smaller and another color like yellow maybe ? Didn't some one have a way to use an animated texture and advance the frames I thought I seen something like that once . Anyway good job I like it .
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nuggets
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anythings possible,
i hope...
multiple pressing of the use key to choose a floor is already an idea Wacko had, but it will then select every floor in the process and not know which one is the intended floor,
i saw a thead on here a while back (quite a while back actually) about changing a texture from script, without having to create multiple entites for the same purpose just to get the different image, this would work better allowing more accurate usage of floor selection illumination and save of fps by doing away with the dynamic lighting... did that get anywhere?
i did make the dummy/lights smaller, but they then didn't show up against the panel...
always open to ideas
multiple pressing of the use key to choose a floor is already an idea Wacko had, but it will then select every floor in the process and not know which one is the intended floor,
i saw a thead on here a while back (quite a while back actually) about changing a texture from script, without having to create multiple entites for the same purpose just to get the different image, this would work better allowing more accurate usage of floor selection illumination and save of fps by doing away with the dynamic lighting... did that get anywhere?
i did make the dummy/lights smaller, but they then didn't show up against the panel...
always open to ideas
hope this helps, prob not cos it's all foreign 2 me :-/
panel
For that panel, if the circles were white they would show the light more. But, I still think using hide and show brushes would be better. That way people could just add or remove sets of brushes to match the number of floors they want--it's only two brushes per light. Tiny coronas might work too.
Well I was thinking that you could have a thread that moved the indicater light to the next floor all the way to the top and back down and you could just keep doing that untill the floor you want is selected . Then the thread can also be checking for the player useing the use key and when he stops useing it for say 2 seconds the elevator will move to the selected floor .
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nuggets
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lol i've thought about that myself too, but having it so every instance of key usage would be able, (some people use Keypad, WASD, cursor keys, etc...) so having to define it so that each it stored and replaced when leaving the elevator, would just make hardship
also using keys that may also hold other commands may be needed while in the lift, what then...? if someone can't crouch because they were selecting a floor i don't think they'd be too happy
also using keys that may also hold other commands may be needed while in the lift, what then...? if someone can't crouch because they were selecting a floor i don't think they'd be too happy
hope this helps, prob not cos it's all foreign 2 me :-/
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omniscient
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