Heres a pic from radiant of the thing I want to move:

Heres the script I am using for this switch:
//----------------------------------------------------------
//Turn on/off Flak88's (this will actually be the gate mover but for my purposes it can be called artillerystrike)
//----------------------------------------------------------
artillerystrike:
if( level.bRoundStarted == 1 )
{
if( parm.other.dmteam == axis )
{
if( $Obj_artillerystrike.ControlledBy != 0 )
{
//Flip the switch
thread artillerystrike_switch
//$artillery_radio_speaker playsound radio_on
$Obj_artillerystrike TakeOver 0
//$tower_lights_02 show
//Call in the artillery strike
thread call_artillery_strike
//Give 2 points for taking objective
parm.other AddKills 2
iprintln "The Axis have opened the tunnel blast doors!"
}
}
else if( parm.other.dmteam == allies )
{
if( $Obj_artillerystrike.ControlledBy != 1 )
{
//Flip the switch
thread artillerystrike_switch
$artillery_radio_speaker playsound radio_off
$Obj_artillerystrike TakeOver 1
$tower_lights_02 hide
//Give 2 points for taking objective
parm.other AddKills 2
iprintln "The Allies have closed the tunnel blast doors!"
}
}
//Did anyone win?
thread Check_End_Match
//Update team current objectives
thread set_objectives
}
end
The trigger use in the map right now works correctly as a tow objective but I also need it to move the lockgate.
The trigger_use has these key values:
classname trigger_use
setthread artillerystrike
targetname t879
Could someone adapt this script to move the gate for me ? It would be lovely if you could
