lod terrian
Moderator: Moderators
lod terrian
when i make a map with lod terrian it wont complie why not ?
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echo_rancid
- Captain
- Posts: 264
- Joined: Sat Jan 31, 2004 4:31 pm
Most likely the map won't compile due to too much height variation.
LOD Terrain is made up of 512x512 sections. No ONE section can have a vertex height variance of more than 511 grid.
When that occurs, your vertices that are too high/low will become yellow.
Simply move them closer to each other until they are no longer yellow, and you should be ok.
The other main reason would be if you had too much LOD in your map.
In either case, you will get an error in the initial phase of the compile telling you what the problem is.
LOD Terrain is made up of 512x512 sections. No ONE section can have a vertex height variance of more than 511 grid.
When that occurs, your vertices that are too high/low will become yellow.
Simply move them closer to each other until they are no longer yellow, and you should be ok.
The other main reason would be if you had too much LOD in your map.
In either case, you will get an error in the initial phase of the compile telling you what the problem is.

