Any new .Mappers out there wanna help build a level???

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ziptie2k2
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Post by ziptie2k2 »

[Spec Ops] Jack Ruby wrote:Nice pipes :wink:



Thanks :D It sure would be nice to here that comment from the ladies a little more often. :lol: :lol: :lol: :lol: :lol: :lol: :cry:
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dooguesgoober4
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Post by dooguesgoober4 »

Actually, yeah I could see them when I played the level after a compile.....dunno why you cant....thats odd

anybody have an answer to that????
~DooGues~

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Axion
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Post by Axion »

ziptie2k2 wrote:I like it doogues, however did you compile and play? When I did I went in and the grate doesn't show up from below any more. Just asking cause I dont know if it did the same for you.

See what I mean here http://www.freewebs.com/ziptie2k2/onmymind.htm

Good job and hope to see Axion claim it! :D

BTW I am going to add this latest version to my site if you dont mind! :wink:
I've experienced this problem before, and have made a topic about it, Although I never solved it, perhaps the information might prove useful to you.

viewtopic.php?t=6250&highlight=
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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dooguesgoober4
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Post by dooguesgoober4 »

Hey axion....do you still wanna claim????
~DooGues~

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Axion
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Post by Axion »

Sure.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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dooguesgoober4
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Post by dooguesgoober4 »

sweet deal....i dont really know what else you could possibly add to that level....but have at it!!! :wink:
~DooGues~

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Axion
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Post by Axion »

I was thinking the same thing, but I'll see what I can do. At the very least, I can clean up anything that needs fixing, I suppose.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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ziptie2k2
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Post by ziptie2k2 »

Thanks Axion for replying on the grate problem, has anyone got an idea if changing the brush from structural to detail or vice versa would have anything to do with this, but then again it worked for doogues, hmmm. Can you let me know if it does it with you also? I will mess around with this very interesting problem this weekend and let you know if I find something out. :wink:

Have fun with it, cant wait to see what you do with it 8-)
I once was lost, but now........... I'm still lost!
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Axion
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Post by Axion »

I've already done a lot of things, but I'll probably hold on to the map for at least 2-3 more days to refine them.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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dooguesgoober4
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Post by dooguesgoober4 »

Heres a few screenshots of the level for anyone who hasnt seen it lately and is interested....

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There is also one small leak in the storage room
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And here are some pictures of the grate textures on the bottom of the walkways to prove it...
ImageImage
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~DooGues~

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M&M
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Post by M&M »

looks very nice but any info about the filesize and map size in game would be appreciated alot,and maybe an eta on the map 2 :wink:
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dooguesgoober4
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Post by dooguesgoober4 »

All of that info will be provided when the map is completely finished.... :wink:
~DooGues~

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dooguesgoober4
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Post by dooguesgoober4 »

Oh and before i forget.....does anyone know how to make the character actually move while he is standing on stop of a moving texture?????
~DooGues~

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Axion
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Post by Axion »

dooguesgoober4 wrote:Oh and before i forget.....does anyone know how to make the character actually move while he is standing on stop of a moving texture?????
You have the answer to that in your question. A texture that moves will not transport a player along with it; you need a moving brush in order for the player to move as well.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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dooguesgoober4
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Post by dooguesgoober4 »

Okay then...how do you make a moving brush????
~DooGues~

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