I'm making a map but I got the problem. When I'm testing a map after compiling I see this: there is light everywhere even in the rooms where I have put no light :S there are no shadows. Everything is in the light.
Does someone know what that is?? And how to fix this?
your compilation probably failed and u see the map before VIS and LIGHT compilation.
This might be caused by a leak in your map. Remember that the map interiors must be completely separated from the outside (the void).
As a first guess, open your map in radiant, load the 'File/Pointfile'. U might get a red line from an entity (e.g. playerstart) reaching out into the void. The way of this red line must be blocked by structural brushes (no detail, no LOD, no patch meshes, no entities, no brushes with transparent texture).
If this doesn't work, get more specific: How do u compile, what does the compile 'say', do u have that red line...?