broken windows

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M&M
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broken windows

Post by M&M »

ok thats it,i ve been searching for almost an hour now using the search funtion.i want 2 make my window already broken .i did squeze this question b4 in another post of mine but i think it was bjarne who said that i should make a very high health value 4 it which didnt work.i want 2 make the window broken already so i can lob grenades thru it without having 2 destroy it.i already chose the texture and everything looks real nice but when i throw the grenade it bounces back in the wrong direction and AAAAAAAHHHHHHHHHH........ :shock:

i would appreciate any help plz :wink:
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tltrude
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func_window

Post by tltrude »

Why make it a func_window, if it is already broken? If it is not a func_window, and still solid, turn it into a script_object and set the NOT_SOLID spawnflag. And, if you don't want players jumping through, add a playerclip brush.
Tom Trude,

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echo_rancid
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Post by echo_rancid »

I found a window prefab and was messing around with it once and accidently made all my windows in this one house broken. In game they were broken, glass sticking out from the edges. Didn't try to throw a grendae through it but i assume it would go through. I got the prefab at http://www.alliedassault.us. You prolly been here its under prefabs/windows/doors/ladders...I think you can throw grenades through the window even if its not already broken, I can bash it with my gun so...Hope this helps Im new to this so...may be wrong
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M&M
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Post by M&M »

damn,y didnt i think of that !!??
anyways tnx alot tltrude i think this solution should work.
and tnx echo_rancid also ,i 'll dload the prefab and i will give it a try later when im free and update u as soon as i know :wink:
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M&M
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Post by M&M »

the prefab of the window didnt work as i intended it 2.i have 2 break it 1st so i can throw grenades ,otherwise it will bounce of.i think making it a nonsolid object was the correct way ,it seems i just got blinded 2 it and tltrude showed me the light :wink:
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