moon?
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indiana_tim_d
- Corporal
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- Joined: Sat Mar 08, 2003 9:52 pm
- Location: Leicester, UK
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
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If you really want good ol' Mr. Moon to make an appearance, you going to have to use a custom sky that has a picture of the moon somewhere in it.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Yep, but that's the price for paying attention to detail.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
As u might have seen yourself, there's a moon1.tga in pak2.pk3/textures/sprites.
Btw, just there, you will also find the sunflare images used by the sunflare.shader (in pak0.pk3/scripts) which is called by the pak0.pk3/global/lensflaredefs.txt...
Anyway, does anyone know if and where this moon was used in Mohaa?
I failed in introducing an additional custom 'lensflaredefs.txt', which would allow a new value for key sunflarename. I could edit the original file in the original pk3, but this can't be the solution of course.
Using a simple brush with that moon texture stuck to one of the skybox walls will be crap, it'll change its look depending on your relative position...
Any ideas?
Btw, just there, you will also find the sunflare images used by the sunflare.shader (in pak0.pk3/scripts) which is called by the pak0.pk3/global/lensflaredefs.txt...
Anyway, does anyone know if and where this moon was used in Mohaa?
I failed in introducing an additional custom 'lensflaredefs.txt', which would allow a new value for key sunflarename. I could edit the original file in the original pk3, but this can't be the solution of course.
Using a simple brush with that moon texture stuck to one of the skybox walls will be crap, it'll change its look depending on your relative position...
Any ideas?
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indiana_tim_d
- Corporal
- Posts: 31
- Joined: Sat Mar 08, 2003 9:52 pm
- Location: Leicester, UK



