Texture Spawning ?

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crunch
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Post by crunch »

Yes, he could create a model pretextured with the tex he wants, but then for each different texture he would have to create a new .tik file with the appropriate surface/shader type.
That seems like a lot of work for a few brushes.
But I guess it depends on how much brush spawning needs to be done for his idea.
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Kalti
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Post by Kalti »

M&M wrote:since models can be spawned via script u dont u make one with the required texture then spawn it?
Yeah... I'm already looking into that option, though it would mean the client has to download it...

Spawning a brush and somehow get a stock texture onto that is just very tempting... also looking into the decal thingie checked out the reference tut over here but looks not to be working in AA ? (Tut is placed under the SH section btw.) Decals just don't show...

Thanks Crunch for looking into this...
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