How do you make a trampoline like in MOH Ball maps?
Moderator: Moderators
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
How do you make a trampoline like in MOH Ball maps?
I searched and didnt find anything on this so this is new i think. For a map I am going to make I need a trampoline. Does anyone know how to make this? If you do please tell me.
<LT.STRIKER><LT.STRIKER>
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Trigger_push
I have never seen that "ball" map, but you could use a trigger_push. You might what to turn down the speed. "speed" indicates the rate that entities are pushed (default 1000).
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
trigger
Make a brush with trigger texture and place it over your tramp. Then highlight it and hit key N. Double click on "trigger_push" and then add key/values.
Key: angle
Value: -1
Key: speed
Value: 256
You can also add a script_origin above the trigger to act as a target for it. Name it "tramp_origin", for example.
Key: target
Value: tramp_origin
It also, wouldn't hurt to place player clip around the sides (about 128 up off the tram), so players stay on top.
Key: angle
Value: -1
Key: speed
Value: 256
You can also add a script_origin above the trigger to act as a target for it. Name it "tramp_origin", for example.
Key: target
Value: tramp_origin
It also, wouldn't hurt to place player clip around the sides (about 128 up off the tram), so players stay on top.
Last edited by tltrude on Wed Mar 03, 2004 1:37 am, edited 1 time in total.
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
nope
Nope, the trigger is on all the time--unless you turn it off in the script.
$my_tramp_trigger nottriggerable // turns it off
$my_tramp_trigger triggerable // turns it back on
It would need a targetname for that.
Reread my last post, I added something about clip brushes.
$my_tramp_trigger nottriggerable // turns it off
$my_tramp_trigger triggerable // turns it back on
It would need a targetname for that.
Reread my last post, I added something about clip brushes.
Last edited by tltrude on Wed Mar 03, 2004 10:56 am, edited 1 time in total.
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
-
omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
u can set the trigger_push nottriggerable by a trigger_multiple where the player has to walk to reach the trampoline and reactivate it by a trigger_multiple above the trigger_push which the player would reach just when he jumps. So he would start to jump only when he wants to.
Or even do more than one trigger_multiple to give the trigger_push an increasing speed with which he would reach the next trigger_multiple in each jump.
Or even do more than one trigger_multiple to give the trigger_push an increasing speed with which he would reach the next trigger_multiple in each jump.

