Pre Select Model and Weapon to Map

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Klaus
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Posts: 64
Joined: Fri Jun 07, 2002 6:11 am
Location: Chile

Pre Select Model and Weapon to Map

Post by Klaus »

Hi All :D

I make this map to use select skin to select map :)
Well I try using trigger multiple more trigger teleport (to activate model)
This work fine :P , but only to OBJ :cry: , because the trigger is no triggerable , because allies or axis can active it ,if this triggerable .
Is posible force a select weapon to selected model using the same way ???
For example :
allied_pilot use bazoka and allied_Manon use only garand .

Any help to update this mod is welcome :wink:

New version 1.5 :
.map inside folder dm , I make to dm to tests only :roll:

http://usuarios.vtr.net/~vintage/Mp/zzz ... in_1.5.zip

Byes

Klaus
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omniscient
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Post by omniscient »

yea.
if ($player enemy axis({ // check up on that syntax
$player take all
$player give m1.tik
$player give $colt.tik
$player give $grenade.tik

else //syntax that too

$player take all
$player give (fill all that sutff in)
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Klaus
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Posts: 64
Joined: Fri Jun 07, 2002 6:11 am
Location: Chile

Post by Klaus »

Hi omniscient :D

Thanks for your help :wink: , I resolved this problem by another way . :D
Very soon I will post it with new map . 8-)

See Ya

Klaus
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omniscient
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Post by omniscient »

cool, how did U do it?
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nuggets
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Post by nuggets »

omniscient wrote:yea.
if ($player enemy axis({ // check up on that syntax
$player take all
$player give m1.tik
$player give $colt.tik
$player give $grenade.tik

else //syntax that too

$player take all
$player give (fill all that sutff in)
omniscient, can you please only give advise on things you know how to answer, you'll confuse more than help people if scripts like that keep appearing ;)
hope this helps, prob not cos it's all foreign 2 me :-/
omniscient
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Posts: 694
Joined: Tue Sep 16, 2003 12:02 am

Post by omniscient »

haha lol, yea my syntax is horrible i know. just trying to give ppl an idea of what they're looking at. aparently it wasnt confusing though, he got it :D
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