i haven't used the bots pak at all but i'm presuming from what your saying all the bots have different targetnames
i'm presuming still that the bots have names like gunner or runner or climber etc...
with this, there is no way that it is possible for you to check other bots in the area without MONSTERS triggering a single players own trigger_multiple
but if you speak to JV nicely, (haven't heard from him recently) he could change it so they all have the same targetname (e.g. $bot) and then give them a .activity variable so $bot[1].activity = "gunner"
then you could use
while (isAlive self)
{
for (local.i=1; local.i<=$player.size;local.i++)
{
if (self cansee $player[local.i] 32 64)
{
self lookat $player[local.i]
wait 2
}
else
{
for (local.i=1; local.i<=$bot.size;local.i++)
{
if (self can see $bot[(local.i]
{
self lookat $bot[local.i]
wait 2
}
}
}
}
waitframe
}
you could still use this method IF everyone has a targetname and you check for every possibility of targetname
if (self cansee $man_running_away) etc...
