Multiple Loading Screen Images....

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Multiple Loading Screen Images....

Post by dooguesgoober4 »

I know that crunch did it for one of his levels.....but how would you script the .urc file or the .shader file so that the image on the loading screen changes after about 3 or 4 seconds to a different picture???

*Note* I had started a 'community' map with a bunch of other guys (ziptie, axion, bighoss, cheetohs) and we all want to have our 'favorite' screenshot part of the loading screen with our "tag" on it to show everyone who had helped with the creation of the sweet level.
~DooGues~

Image
Download Now!!
Random
Moderator
Posts: 401
Joined: Sun Jun 01, 2003 11:00 pm

Post by Random »

Look for one that has been done like, oh i dont know.....Watten perhaps. If you look at the shader file for the loading screen you will see i used the animap line in the shader. That would be a good place to start.

Code: Select all

Watten_loading
{ 
	nomipmaps 
	nopicmip 
	cull none 
	force32bit 
	surfaceparm nolightmap 
	{ 
		animmap 0.1 textures/mohmenu/objloading/loading_screen/WattenA.tga 	textures/mohmenu/objloading/loading_screen/WattenB.tga textures/mohmenu/objloading/loading_screen/WattenC.tga		 
	} 
}
Threw that in for you too so you dont have to download it. But it would be nice if you did :wink: .
Moderator
Image
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Post by dooguesgoober4 »

sweet thanks man....since you helped me...ill download your map, just for you!! :wink:
~DooGues~

Image
Download Now!!
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

And well worth the time. Watten is a great map.
Admin .MAP Forums
Image
Head above heels.
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Post by dooguesgoober4 »

Hey Bjarne....have you taken a look at Storage Facility yet????
~DooGues~

Image
Download Now!!
User avatar
Jack Ruby
General
Posts: 1443
Joined: Fri Feb 07, 2003 12:20 am
Location: london

Post by Jack Ruby »

hhahaaha, another shameless plug for Watten, its a fantastic map and its an essential download, Random, you da man :)

edit: dooges, I took a look at the storage facility yesterday, its looking good, I got a bit lost in there, maybe some signs, you know like on V2 where it guides you to the bombs, they might help guide you, but maybe its a DM map, I didnt notice, if thats the case then its looking very good.

One thing though, all the lights are very bright, maybe try dropping them down a bit so you can see some shadows, I love shadows :)
Last edited by Jack Ruby on Sat Mar 06, 2004 12:11 am, edited 1 time in total.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Post by dooguesgoober4 »

Well Random....i did what you said but all i get is the white image...

Code: Select all

StorageFacility
{ 
   nomipmaps 
   nopicmip 
   cull none 
   force32bit 
   surfaceparm nolightmap 
   { 
      animmap 0.1 
        clampMap textures/mohmenu/dmloading/SFtitle.tga
	clampMap textures/mohmenu/dmloading/ziptie2k2.gif
What did i do wrong????
~DooGues~

Image
Download Now!!
Random
Moderator
Posts: 401
Joined: Sun Jun 01, 2003 11:00 pm

Post by Random »

Code: Select all

StorageFacility
{ 
   nomipmaps 
   nopicmip 
   cull none 
   force32bit 
   surfaceparm nolightmap 
   { 
      animmap 0.1 
        clampMap textures/mohmenu/dmloading/SFtitle.tga
	clampMap textures/mohmenu/dmloading/ziptie2k2.gif
Well i cant say im the biggest genius in the world so i dont know 100% for sure how clampmap is used here. Also i see a gif extention here, dont think you can use that.

For mine i have several still shots that i run together using the animmap line. It starts with the first one stays for a few seconds then moves to the next one down the line. You might want to seperate the images in your gif and try the same thing.

Maybe you should try this:

Code: Select all

StorageFacility
{ 
   nomipmaps 
   nopicmip 
   cull none 
   force32bit 
   surfaceparm nolightmap 
   { 
      animmap 0.1 textures/mohmenu/dmloading/SFtitle1.tga, textures/mohmenu/dmloading/SFtitle2.tga, textures/mohmenu/dmloading/SFtitle3.tga, textures/mohmenu/dmloading/SFtitle4.tga
   } 
}
Of coarse i am assuming that you are going to rename each of your pics like the first tga and just put them in a numbered sequence.

Hope this helps
Random

PS: I have no shame. I can be bought, what would you like me to plug next? Maybe Small Sumo's new Manon Sniper skin? Maybe Operation Chariot by Jack Ruby? Or one that is a sure fire cant miss Gotterdammerung by or one and only T-man [tltrude]!!!

PSS: OMG I CANT BELIEVE I ALMOST FORGOT: The soon to be released Vemork Ferry Also known as Hydro
Moderator
Image
dooguesgoober4
Captain
Posts: 246
Joined: Fri Oct 17, 2003 1:00 am
Location: Akron, OH
Contact:

Post by dooguesgoober4 »

Thanks!!
~DooGues~

Image
Download Now!!
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

dooguesgoober4 wrote:Hey Bjarne....have you taken a look at Storage Facility yet????
Oh, yes. Working on it.
Admin .MAP Forums
Image
Head above heels.
Post Reply